Develop Live Announces First Speakers

Develop Live Announces First Speakers

DevelopLIVEDevelop Live, the new developer focused conference taking place in Edinburgh in October has just announced the first speakers taking part in the event.

Scottish author and avid FPS gamer, Christopher Brookmyre is speaking. In a session entitled ‘From novel to game and back again’, Scottish author Brookmyre will be discussing his latest novel Bedlam, which he is currently adapting into a video game with the help of Brighton indie developer Red Bedlam.

Chris told us:

Working with games developers has been one of the most creatively rewarding experiences of my writing career, so I’m thrilled to be invited to talk about the process at Develop Live – and I’m particularly delighted that I’ll be doing so at the first Develop event in Scotland.

Christopher-BrookmyreBrookmyre is just one of a wave of speakers already confirmed for Develop Live, which include experts from DeltaDNA, Dimensional Imaging, Speech Graphics, Newcastle University, Ludometrics, Outplay Entertainment and Chunk – with more to come…

More sessions, including the first Develop Live keynote, will be announced in the coming weeks. The full list of sessions confirmed so far can be found below.

Tickets cost £149, with discounts available for students as well as Scottish Games Network, UKIE and TIGA members.

You can book your place at, or find out if you are elligible for discount by emailing

Abertay University is supporting Develop Live as event partner, while new consumer event Game Expo Scotland is media partner.

To find out more about our competitive sponsorship packages, contact

admit oneSessions confirmed so far include:

  • From novel to game and back again – Christopher Brookmyre, author
  • From pocket money to Flappy Bird and beyond: Things to know about copyright and games – Dr Daithi Mac Sithigh, Newcastle University & Dr Tom Phillips, University of East Anglia
  • R.E.S.P.E.C.T., find out what it means to free (to play) – Tony Gowland, Outplay Entertainment
  • Art Outsourcing: A facial animation production pipeline – Dr Gregor Hofer, Speech Graphics
  • Why players don’t spend in F2P games. And how to change this – Chris Wright, DeltaDNA
  • Facial performance capture goes 4D – Colin Urquhart, Dimensional Imaging
  • Selfish creativity – David Thomson, Ludometrics
  • How to build a one man band – Nicoll Hunt, I Fight Bears
  • Designing responsive cross-platform games – Graham Dobie, Chunk
  • Hoots Mon: Finding your way in an increasingly diverse games development marketplace… with a puppet owl – James Parker, Ground Shatter
  • How sound should sound: Round 2 – Eden Morrison, Abertay University graduate
  • Gaming for good: The application of video games in modern medicine– Cilein Kearns, medical illustrator and app developer
  • Accessibility: Pitfalls, successes and business cases – Ian Hamilton, UX designer and accessibility specialist

There are more to come. Watch this space for the latest news and updates…

Leave a Reply

%d bloggers like this: