Games Jobs Live is BACK with a brand new event - Grad Jobs Live - aimed at graduates and those looking for their first role within the games industry. If you've recently graduated and want to find out which studios are out there, the roles they're recruiting for and the opportunities on offer, this is... Continue Reading →
The UK Global Screen Fund is a £7 million, one-year pilot fund designed to boost international development and distribution opportunities for the UK’s independent screen sectors, including film, TV, videogames and animation.
The Creative Industries Fund is a new opportunity for small and micro creative businesses in the UK to access up to £25K for business growth.
The European Space Agency has funding available for games and digital projects which utilise space data to solve real world problems.
TechCrunch is embarking on a major new project to survey European founders and investors in cities including Edinburgh, Glasgow, Dundee, Aberdeen, Inverness & Stirling.
Applications are now open for the CreaTech Ones to Watch 2021 competition, the Creative Industries Council's annual awards for the UK's most brilliant creative technology or 'CreaTech' companires.
The UK Games Fund Round 7 is now open for Expressions of Interest (EOI) from UK-based game developers. This is the start of a process to secure funding of up to £25,000.
Applications are now open for the Tranzfuser Enterprise Pathway, a funding competition open to graduates from UK universities, which offers up to £25,000 to develop a new commercial videogame.
Dundee City Council, in collaboration with local and national organisations, are working on making the Tayside city a 5G testbed. This news comes at a time where the S5GConnect programme is set to build a new 5G hub in Dundee The city will be the next location for an innovation hub form the Scotland 5G... Continue Reading →
The UK videogames market value reached a record £7 billion in 2020, an increase of +29.9% from 2019, beating 2018’s previous record by more than a billion pounds. While 2020 was a difficult year for many, with impacts of the COVID-19 pandemic affecting nearly every aspect of daily life, homebound consumers turned to games for... Continue Reading →