Creative Industries: Fair Work Survey - Creative Scotland has commissioned a review of fair work, leadership, workforce and skills development for Scotland's arts, screen and creative industries.
you have a VR headset, Glasgow School of Art research student Austin Wolf is inviting you to take part in a study about narrative engagement in VR - based upon Scottish folklore.
Why is it that some multiplayer games see an explosion of popularity at launch only to fizzle out six months later, while a select few seem to stick around indefinitely? William Kavanagh, who is a PhD student in Computer Science researching game balancing at the University of Glasgow, has a theory.
When asked if they thought game publishers should take a stance on societal issues, an overwhelming number of the 4000 players who took part in the Gamer Sentiment Study on Diversity and Inclusion said they were either neutral on the issue or in favour of it. Whatsmore, that sentiment held true across all demographics, regardless of race, gender identity, sexual orientation, or having a disability.
How many games companies are there in Scotland? 10? 50? 500? Incredibly, we really don't know. It looks like we may have lost as many as 65% of studios in the last 5 x years. So here's what we're going to do about it...
The University of Abertay has been awarded £276K as part of the 'From Isolation to Inclusion' project, which will explore how technology can help tackle loneliness and social isolation.
Six recipients of InGAME R&D innovation vouchers have been announced, covering a broad range of gamification and applied games projects.
Researchers from Edinburgh Napier and Manchester Mentropolitan Universities are looking into how gamers listen to audio while playing. Please help by sharing your own experiences and preferences for game audio.