TIGA’s Making Games in the UK 2023 Report Shows an Industry in Bloom

TIGA, the trade association that represents the games industry, has published its Making Games in the UK 2023 report, which showcases the incredible growth the industry has seen over the last two years. Its research …

Glasgow Uni Study Shows Gender Bias In Video Game Dialogue

New research from Glasgow University has highlighted gender bias in video game dialogue with male characters speaking twice as much as female

Help Wanted: Creative Industries Business Survey – Skills Requirements

A new creative industries business survey is asking for help to map and understand the skills requirements and demands across all sectors.

Wikipedia – What Videogames Have Been Made In Scotland?

Help the Scottish Games Network to compile a definitive list of videogames made in Scotland – add your games now.

Zappaty Wants Indie Developers

Zappaty the backup and collaboration tool for Unity developers is looking for indie studios to participate in research into new features.

Scotland’s Games Industry Growing More Quickly Than The UK

Scotland’s games industry is growing more quickly than the rest of the UK, according to new data showing 26% increase in development studios.

Help Make Scotland’s Games Industry Greater

challenges companies, studios, and individuals face in the rapidly evolving games market. This will be done through the first Scottish Games Ecosystem Survey.

Open to every creator, developer and business in the Scottish games and interactive sector, the survey is available NOW.

Creative Industries: Fair Work Survey

Creative Industries: Fair Work Survey – Creative Scotland has commissioned a review of fair work, leadership, workforce and skills development for Scotland’s arts, screen and creative industries.

Players Wanted for VR Study

you have a VR headset, Glasgow School of Art research student Austin Wolf is inviting you to take part in a study about narrative engagement in VR – based upon Scottish folklore.

PlayAway: William Kavanagh

Why is it that some multiplayer games see an explosion of popularity at launch only to fizzle out six months later, while a select few seem to stick around indefinitely? William Kavanagh, who is a PhD student in Computer Science researching game balancing at the University of Glasgow, has a theory.