Vision Scotland, the first dedicated industry event for Scotland's screen industry - including videogames - has announced new dates for its inaugural expo.
In 2012 we named Scotland as the Tower Defence Game capital of the world. In 2021, is that still true...?
We’ve been on the blower to the country’s development studios, technology companies and employers and rounded up a steamy fresh batch of videogame job openings in Scotland.
It’s easier than ever to publish your own game thanks to accessible platforms like itch.io, the mobile app stores and Steam Direct. However, many independent developers still see value in signing publishing deals to get their games off the ground. Should small and/or young studios still be looking to make publishing deals, or are they better taking their future into their own hands?
The game which kickstarted Scotland's videogames industry reaches its third decade, with 20 Million sales and counting It's true. Lemmings, the first videogame from Scotland to achieve huge international success, was released on February 14th 1991. Designed and developed by the legendary DMA Design in Dundee, Lemmings was the company's first global megasmash (which was... Continue Reading →
You'll have seen major changes taking place on the Scottish Games Network in the last few weeks. Thanks to our intrepid band of writers and broadcasters (aka Andrew and Ryan), we now have weekly columns, a podcast, in-depth interviews, and a shiny new YouTube channel. We have plans for more. A revamp of the website,... Continue Reading →
It’s fantastic how well the Scottish games industry has been able to adapt to working from home, but there’s certainly no harm in anticipating what could be coming down the pipe next. We asked the Game Guru’s what challenges they’re anticipating in 2021.
Glitchers is a game development studio which has worked on a wide range of games for good, including the BAFTA Nominated Sea Hero Quest. In 2020 the company relocated from London to Edinburgh. We spoke to CEO Max Scott-Slade to find out more.
"Originally I started making SOLAS because I really enjoyed older C64 games like Reflektor, and (admittedly obscure) tile-based puzzle games like S.C. OUT. These games were all about cause and effect, and about learning how the different systems interacted with each other."