The Emporium of Digital Delights is a series of online coding challenge 'sprints' from Prewired++ to help young people make something cool with code.
Creative Edinburgh is looking for a new Executive Director to lead the organisation and support the city’s creative community as it emerges from the uncertainty of Covid and responds to the rapid evolution of our creative world. The organisation is looking for someone who understands the reality of working in the creative industries, especially for... Continue Reading →
When was the last time you thought seriously about your plans for making videogames your career? More and more developers are discovering that the opportunity to create their own games is the biggest opportunity in front of them. Freelancing, or building your own studio brings about all sorts of creative freedom and autonomy, but it's... Continue Reading →
Drive Buy is a new racing game from Glitchers, which combines the high-octane thrills of street racing, with the complex time-management and route-finding fun of being a delivery driver. Out now for PC and Nintendo Switch
AdInMo’s innovative InGamePlay software development kit (SDK), which enables in-game mobile advertising, is now available via the Unity Asset Store.
Every game developer now needs to know more about data. From downloads and DLC, to ad revenues, monthly average users and lifetime vaue, data can be the key to your studio's survival. Thankfully there's a new online course specifically for you...
Codeplay, the Edinburgh-based AI company has signed a deal with the US government to help build the next generation of supercomputers. Codeplay will work with the National Energy Research Scientific Computing Center (NERSC) at the Lawrence Berkeley National Laboratory, in partnership with the Argonne Leadership Computing Faculty. The new generation of computing will enable researchers... Continue Reading →
If you follow SGN TV on YouTube you may have already seen our Dwerg Saga feature. Over there we focussed more on the development of the game and its ongoing evolution with the game's mastermind, Jock Findlay. If you enjoyed the piece, you may will have a Dwerg shaped hole (I'd get that checked out... Continue Reading →
"Originally I started making SOLAS because I really enjoyed older C64 games like Reflektor, and (admittedly obscure) tile-based puzzle games like S.C. OUT. These games were all about cause and effect, and about learning how the different systems interacted with each other."