Yaldi Games Scoops Converge Prize

Yaldi Games, a new game development studio has claimed the Converge Creative Challenge prize at the 2020 Converge awards. Elena Höge, a Design and Digital Media Masters graduate from the... Continue Reading →

Coming Soon: CYGNI by Keelworks

Coming Soon: CYGNI by Keelworks

A brand new twin-stick bullet hell shooter, with incredible cinematic visuals, Cygni displays its creators screen industry experience.

You can add Cygni to your Steam wishlist now.

Proper QA At An Hourly Rate

To help companies struggling with development during the Covid-19 crisis, Software testing company Proper QA is now offering its services on an hourly basis.

Freelancers Wanted

It promises to be a fairly difficult time for freelance workers moving forward. The creative industries run on self-employed people, but with businesses of all kinds concentrating on survival and... Continue Reading →

Scotland’s Game Development Sector Ranked 4th in UK

A new research report from UKIE and the BFI shows Scotland as the fourth largest cluster in the UK's video games industry, with Edinburgh and Dundee in the top 10 cities for game development.

Move Animation Summit Returns for 2020

The 2020 Move Summit returns for it's fourth annual celebration of animation and vfx.

EVENT: Scotland’s Space & Creative Industries Collide

Scotland's space technology sector is one of the country's most exciting and innovative new industries. From microsat manufacturing and software to a growing number of space data companies and even... Continue Reading →

Games|Drinks: EDI, GLA, DDE

The next Games|Drinks events, organised by All4Games' Colin MacDonald, are taking place in early November in Dundee, Edinburgh and Glasgow.

OUT NOW: Dead End Job (Ant Workshop)

Dead End Job, the procedurally-generated, twin stick shooter from Any Workshop has been released for the new Apple Arcade subscription service.

Ant Workshop Interview: Accessibility Versus Simplicity

Tony Gowland, the man behind Ant Workshop spoke to Gamesindustry.biz about accessibility and 'easiness'

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