The Scottish Games Network

Freelance Directory

If you’d like to be listed on the SGN Freelance Directory, e-mail us your name, online presence, portfolio site(s), social channels and preferred contact point, along with a 1-2 line description of the services you offer and a logo or photo.



A 6x academy (BAFTA, AIAS) nominated composer, sound designer, audio director and music supervisor, Kenny Young is an interactive audio veteran with a track record in helping to create world-class video game IP. From the hand-made soundscapes and soundtracks of Media Molecule’s LittleBigPlanet and Tearaway franchises, to the digitally-infused, infectious pop of Sony Japan Studio’s Astro Bot games, Kenny consistently manifests unique audio experiences that fit like a glove.

There are perfectionists in this world, and then there is Kenny who takes it to another level – I mean wow! I’ve had the privilege to work with Kenny for many years and his wonderful ability to always combine originality with tradition, slickness with charm, is unique to him. Everything he touches, with both absolute devotion and meticulous execution, turns in to Kenny gold.” – Kareem Ettouney, Co-Founder & Art Director, Media Molecule

Website | Email | LinkedIn | Twitter


Too Many Cookes Music (Mick Cooke)

A BAFTA-winning composer who has provided music for international animated series Zack & Quack, Bitz & Bob, and Boj. Before this, Mick toured the world for fifteen years as the trumpeter and bassist of BRIT Award winning indie rock band, Belle & Sebastian. Mick has also composed for several apps including a Mr. Tumble CBeebies Playtime app produced by Chunk. Specialties: quirky music, bespoke underscore, songwriting and production.

His musical talent, scoring and songwriting ability, professionalism and general high spirit, left a lasting mark on the show. I have no doubt that Mick and I will continue to collaborate for years to come!” – Gili Dolev, Co-creator and Supervising Director, Zack & Quack

Great results, personable, expert, on time, high integrity and creative – Mick ticks all the boxes! We can’t wait to work with him again.” – Claire Underwood, Co-creator and Director, Boj

Online | Email | LinkedIn | Twitter

Keith Duncan

I have a passion for sound/music/film and have been lucky enough to work with some incredible directors and talent throughout my career. I have set up my own studio which is based at Summerhall, Edinburgh’s leading arts and culture hub. I have experience using Digital Audio Workstations over multi platforms and an attention to detail that gets me in trouble sometimes, as in I don’t know when to stop! That creates the need for perfection in my work and I will always try my best with whatever project I am working on. I am a keen gamer and want to work on game sound design/music/soundscapes. 

Current game I am working on

Online | IMDB | Email

Matthew Errington


I’m a music composer and sound designer based in Edinburgh with over ten years experience in production, composition and foley recording.

I also have implementation experience using Wwise and FMOD for interactive audio. I offer competitive rates and am always looking for interesting projects to take part in.

Online | Email | Twitter

Michael Hamilton

Michael is a lifelong videogame fan-cum-composer who is just as capable of tugging on your heartstrings as bursting your ear drums.

In his work you’ll hear everything from symphony orchestras, to PSG sound chips and synthesizers, to the 8-string guitars that linger from his days as a death metal guitarist.

In addition to composing for film, TV and theatre, Michael has scored a number of games, including Hypix Studios’ “Tokens of Natura”, anime-inspired horror game “Nightmare World: Tortured Souls”, and adorable 2D platformer “Valiant Vikings”.When he’s not composing, Michael works as a session musician and can be found onstage as the bassist of Progressive Music Award winning post-rock band, Midas Fall.

Online | Showreel | Email | Instagram

Aidan D. Higgs

Aidan D. Higgs is a music composer based in Scotland, and available worldwide. With a great passion for video games and the developement process involved, he enjoys writing music that augments the experience of the player. Whether you desire music cues directly or choose to utilise audio middleware solutions such as FMOD. Aidan is primed and ready to create a bespoke soundtrack to immerse players in your world.

Online | Portfolio | YouTube | Bandcamp | Soundcloud | Spotify | Facebook | Twitter | Contact

Luci Holland

An experienced and versatile composer, sound artist, and broadcaster based in Edinburgh, creating bespoke and interactive audio for games, film, concert as well as real-life sound installations. 

Luci has worked on a range of projects, productions and apps such as composing the dynamic custom soundtrack for Blazing Griffin’s Murderous Pursuits, and arranging game music such as Pattern: An Homage to Everybody’s Gone to the Rapture with Materia Collective; and also presents a weekly UK radio show celebrating video game music with The Console on Scala Radio.

Online | Audio Reel | Visual Reel | LinkedIn | Twitter

Jack Hyde

Jack is a Sound Designer and Composer who is most experienced in post-production for TV/Advertising, sound recording and music production. He can provide location recording (small scale projects), editorial work (dialogue, music, sfx) and mixing. He can design high quality and unique audio assets for a range of projects. He also has experience in interactive audio design and programming.

Website | Email | LinkedIn | Twitter | SoundCloud | Instagram

Fraser Maitland

Fraser Maitland

An award winning music composer and producer, based in Scotland, commissions ranging from international videogame titles to live orchestral works for feature film and television (including recent prime-time BBC / PBS series’ for Worldwide distribution).

Experience of both industry standard – and purpose-built – audio implementation software.

Online | Email | Vimeo | LinkedIn

Alasdair Marnoch

Alasdair Marnoch is a sound designer and composer based in Dundee who is fascinated by how audio can be used to immerse audiences in both visual and sonic forms of entertainment.

Alasdair has recently graduated with a first class honours degree in Sound and Music for Computer Games. He spent his time at University experimenting with sound, developing a number of sound-based games and applications, and was awarded the JAMES award for exceptional work, which you can check out on his website.

Online | Email | LinkedIn | Twitter

Pitch Perfect

Georgia Seddon (Pitch Perfect Music Services) is a highly experienced musician, composer and music transcriber. She is able to transcribe and arrange music from audio alone, or handwritten manuscript, into notated sheet music/MIDI format, which can then be performed from or used in programs such as Cubase in order to create a highly accurate and professional soundtrack.

With a Masters in Music from Newcastle University, Georgia also composes to a very high standard, one of her passions being how music can radically affect the atmosphere and feeling of a particular scene – in the context of games, greatly enhancing the experience for the player and changing the emotional response to a particular sequence. 

You can find examples of her transcribing work on her website and social media, and original songs on her Bandcamp page. 

Online | Facebook | LinkedIn | Instagram | Bandcamp

Calum Walker

Based in Scotland, Calum is a diverse composer/orchestrator/arranger for the music of video games.

He also is a skilled session guitar player and performer, as a founding member and primary songwriter of the Scottish progressive band, Turbyne.

Email | Facebook | YouTube


Martin Diavolo

I’m a 3D artist with 5+ years of experience in creative industries.Currently, I’m a 3D  team lead artist at GetDeadEntertainment. I’m responsible for creating assets, mentoring our prop department, uploading assets in UE environment, taking and providing feedback, looking after the production process, setting up models for 3D  market please (cgtrader, turbosqid etc.)

I’m also responsible for hiring a new artist ( our team has 30 people at the moment).

I have a Diploma in 3D animation but my heart is in creation. I prefer to dive in 3D software or even do a simple sketch and make something unique. I  love to combine all my research ( I’m really good at it! ).

In 2017 I had an internship with the world-class creative animation studio Interference Pattern. I was a 2D Animation designer, Environment designer and Team Lead there. I was creating a 2D animation with a small team. In 2018 I had an internship with amazing Heehaw! what an amazing team! I was working closely with the Managing Director and taking feedback with team members. I was responsible for creating content for their customers.

After that, I started working as a freelance 3D artist and got a job as a 3D artist with the first VR studio in Scotland E-VR. Very interesting experience, I learned a lot about optimisation for VR and mobile devices, from that moment I’m very interested in VR.

I have experience in software like:

  • Maya
  • Zbrush
  • Substance Painter
  • Substance Alchemist
  • Keyshot
  • Photoshop etc.
  • Instant Meshes
  • Basic Unreal Engine/Unity skills
  • Meshroom (photogrammetry)

I’m always open for new challenges, and easy-going, please get in touch via email or LinkedIn.

Online | Email | LinkedIn | CGTrader

Donna McAvoy



I’m a 2D animator and motion designer – I create content for games, TV shows and the web including:

Character animation – Illustration – Motion graphics

Games & Apps – Explainer videos – Social content

I’m always open to working with new collaborators and clients – if you have a project you’d like some help on, have any questions about my work, or just want to say hi, feel free to get in touch!

Online | Email | Instagram

Gordon Howie

Goggz logo

I’m a freelance animator and motion designer based in Glasgow. I love telling stories with imagination, whimsical charm and colourful characters. Check out my portfolio for examples of my work and drop me a line if you’d like to collaborate 🙂

Online | Email | Instagram

Ioana Tibuleac


I’m a freelance 3D artist based in Glasgow, specialising in character modelling and design.

I’m passionate about the design process and love seeing a character transform from a sketch to a fully realised model.

I have experience in creating both 2D and 3D assets for games and short films. Get in touch if you require my services or would like to discuss a brief.

Online | Email

Jordan Dunn

Jordan specialises in 3D modelling for games, visualisation and Unity game design. He is a recent graduate of the Serious games and Virtual Reality Msc. at Glasgow School of Art and is always interested in expanding his client base, skillset and network. Send him an email to get in touch or check out his work on his temporary portfolio site!

Online | LinkedIn |Email


Matthew Cormack

I’m a freelance game programmer specialising in rapid prototyping. I’ve completed projects for Yale University, Amazon, and some of the biggest names in games. This includes a wide variety of genres such as educational games, VR experiences, and more traditional projects. Through prototyping I have experience with most areas of game development, including design & UI. My work is primarily in Unity.

Online | LinkedIn | Email

ReclaimerGamesLogo-d729594857eb0dcc8ca70e4b2f7e8a3aReclaimer Games (Joseph Rogers)

We’ve worked with clients in the social enterprise sector to create bespoke fresh interactive and educational experiences to a high level of satisfaction. Examples of previous work include an online and in-museum educational interactive for the Scottish Fisheries Museum and an engaging alternate-reality game ‘Seonadh’ set in both the real and digital worlds for Dundee based charity Dighty Connect. If you are looking to create a novel experience or bring an educational experience on-line to reach people and students at home please do get in touch!

Online | Email | Press Kit | Twitter


Shitao Fan


MSc Glasgow School of Art game design student with a specialism within interactive narrative game. Experienced within Level and VR Game Design, storytelling and interactive practice. Graduate from Uni of Liverpool with BA Architecture degree.

Published Out of the Game as Game Designer for concept, mechanic, art. Published on and Alpha Beta Gamer. The walkthrough video has received more than 10,000 views and positive comments on YouTube.

Currently pursuing the Placement Games Designer or Level Designer in Scotland.| Email | ArtStation | LinkedIn



AJF Web Design (Andrew French)

Interactive media and graphic design services including website design and development, business branding and logo design, graphic design for screen and print, 2D illustration, social media management and more.

Online | Twitter | Facebook | Instagram

Impunity Games (Jason Redway)

I am a digital media designer with 30 years industry experience working as an Artist/Animator in the games industry and as a freelancer. Fluent in all Adobe creative products and with 3DS Max.

10 Years experience with Unity as a developer both with coding and design. I can offer Graphic and Web design services along with Video Editing and VFX and of course game production with Unity.

Online | Unity Connect | YouTube | IMDB | MobyGames | Facebook

Interaction Design (UI/UX)

Innes White


I am an Interaction Designer based in Dundee and Glasgow and I’m entering my final year of Interaction Design BA(Hons) at The Glasgow School of Art.

I have experience in a range of disciplines including 3D modelling, Game Design, and of course Interaction Design (UI/UX). Feel free to check out my portfolio to learn more!

I am open to all kinds of work, collaborations and even a chat so don’t be afraid to get in touch.

Online | Email |Instagram | LinkedIn


Alexandra Monia Cote

Hi everyone, Alexandra here. I’m a content writer and SEO strategist for SaaS, HR, and marketing brands.

I help companies design their content marketing strategy and:
☑️ Create actionable content readers will remember

☑️ Build and grow an audience from zero 📊

☑️ Generate more traffic 🚦

☑️ Be present where it matters 👀🤖

☑️ Rank as high as possible on Google [this is a top priority of mine]

☑️ Attract the right high-quality leads

☑️ Gain readers’ trust and become an industry expert

☑️ Create a content strategy based on content clusters that will solidify your authority

☑️ Get people to take action 🙌

☑️ Increase their conversion rate 📈

☑️ Update their old and boring posts

Naturally, I offer customized solutions to your content marketing plan.” 

Online | Twitter | LinkedIn | Email

Trinity Heriot (Ewen Angus)

My name’s Ewen Angus and I’m a digital marketing consultant based in Edinburgh. I specialise in search engine optimisation, pay per click advertising and social media marketing for SME’s and start up businesses across Scotland.

Online | Email | LinkedIn | Twitter | Facebook

Mountain Giant PR

Based in Edinburgh, we help developers and publishers get their games in front of the right journalists and influencers, at the right time. We work out individual PR campaigns for each project, including press releases, reviews/previews, influencer coverage and much more! We are also working on producing free resources on how to get started in the games industry for newcomers and offer consultation. Please feel free to get in touch via the links below if you’re looking for support or just want to chat with like-minded people.

Online | Email | Twitter | LinkedIn | Facebook


Fergus Doyle

I am an Edinburgh based writer and narrative designer. I’ve been writing for several years across genre and media, and I enjoy the challenge of adapting to pre-established styles and settings. Recently, I have begun to write game scripts, mostly in Ink, but I also have experience in Unity, Twine and Yarnspinner. I’m a big fan of science fiction and fantasy, and love creating new worlds for people to explore.

Online | Email | Twitter

John Houlihan


Narrative designer, script writer and editor for videogames projects.
I’ve written scripts, dialogue, character and mission design and worked on game bibles, world building and and pretty much every aspect of narrative video game and RPG tabletop design. Happy to discuss any & all projects, big, small and anywhere in between and particularly strong on fantasy, sci-fi and RPG worlds and scenarios.

Online | Email | Twitter | Facebook

Iain Lowson


Writer in the games industry for about 14 years now. Worked in everything from AAA to indy, and quite a few places in between. Clients include Blazing Griffin, Midway Studios (Newcastle), Square Enix, Studio Gobo, Relentless, Natural Motion, BlueByte/Ubisoft.

I also write and direct films, and have written official Star Wars material for about 25 years. My LinkedIn profile (yeah, I know) is kept up to date. Even if I am listed as currently working for someone else, do feel free to reach out.

LinkedIn | Twitter| Email

Andrew McKissock

Andrew McKissock - profile pic

I’m a freelancer narrative designer currently looking for paid writing work in the industry. I have a Masters in Creative Writing and I’ve previously worked on the MMORPG ‘The Matrix Online’. I was responsible for developing stories and characters within the expanded Matrix universe as part of a story group who also helped run live events in game.

I’m currently working on personal projects, experimenting in Twine and with visual novels through online game jams. I’m comfortable writing in screenplay format as well as prose and have recently been contributing feature articles to the website Game Freaks.

Online | Email | Twitter

Thomas Welsh


I live in Glasgow and I’m a fantasy and sci fi author and a narrative designer. My award winning trilogy “Metiks Fade” is published by Owl Hollow Press.

I have several short stories in print, and I’m the Lead Writer and Narrative Designer on “Cloudpunk”. I’ve also contributed to a few other titles like Industries of Titan, and my games writing has appeared in publications like Kotaku and Unwinnable Magazine.

For my achievements in games writing, I was inducted into the fellowship of BAFTA. I’m a fan of Neil Gaiman, Ursula K. Le Guin, Roger Zelazny and dark fantasy stories where women save themselves!

Online | Email | Portfolio | Twitter

Video / Film Making / Photography

AJR - Facebook Pubic Figure - Cover PhotoAndrew John Rainnie

I am a writer, filmmaker, design and gamer. I’ve written a number of short and feature films as well as several novels, and I’m always looking to stretch into new genres such as games. I have worked for nearly a decade as a freelance games journalist as well, largely focusing on gaming crowding projects on Kickstarter etc, and have advised a few developers on their crowdfunding campaigns prior to launch.

On the filmmaking side, I run a small company called Rain Fire Films. We mostly do promotional videos for charity and music videos for up-and-coming bands and singers. We are open to taking on more clients and would love to collaborate with game designers on making promotional material for a game project, including trailers, social media content and documentary material.

Online | Email


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  2. I write ideas for games down, this won’t sound very appealing at first look, me not having a website but I don’t need one, so far I have 10 ideas for games all different and all unique. I keep adding to them based on feedback I get from telling my friends and I work on them and make them much better… That’s the thing though, they’re only ideas right now. I want to bring them into reality but I don’t have the money to support them I want to get hired as an intern so I can help write those ideas and make them a reality, I write stories as a pastime and I’m a very friendly character. I have 10 years of gaming under my belt, playing all sorts of games, flash games, app games indie games xbox games ds games game boy colour games, n64, real life games 🙂 played on many different platforms and I believe I know what makes a great game.

    Daniel Toal
    1. I am in a similar position so I recently I travelled to GDC to talk to people in the industry and find out where I stood with this experience level. The overwhelming feedback I got was that you have to prove that you really do think about all this stuff all the time – you can’t just say it! I’m now working my game ideas into a (miniature) reality using Twine and polishing up all my mod plans. You should do the same thing!

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