Entries are open for the UK Game of the Show competition, which is looking for the best unreleased game from UK developers, with the winner becoming the UK entrant for the Europe-wide EuroPlay competition
Barclays Demo Day is offering game developers across the UK the chance to demo their latest titles to a global audience in September 2021.
BAFTA has announced the finalists, including six from Scotland, for the 2021 BAFTA Young Game Designers (YGD) competition.
Games Jobs Live is BACK with a brand new event - Grad Jobs Live - aimed at graduates and those looking for their first role within the games industry. If you've recently graduated and want to find out which studios are out there, the roles they're recruiting for and the opportunities on offer, this is... Continue Reading →
The UK Global Screen Fund is a £7 million, one-year pilot fund designed to boost international development and distribution opportunities for the UK’s independent screen sectors, including film, TV, videogames and animation.
The Creative Industries Fund is a new opportunity for small and micro creative businesses in the UK to access up to £25K for business growth.
TechCrunch is embarking on a major new project to survey European founders and investors in cities including Edinburgh, Glasgow, Dundee, Aberdeen, Inverness & Stirling.
Applications are now open for the CreaTech Ones to Watch 2021 competition, the Creative Industries Council's annual awards for the UK's most brilliant creative technology or 'CreaTech' companires.
The VSC is the standards body that oversees the game and app PEGI ratings here in the UK. The organisation's job is to protect children from video games that are unsuitable for them and to assist parents and carers in making informed decisions about the games their children play. While the PEGI ratings have an... Continue Reading →
The UK videogames market value reached a record £7 billion in 2020, an increase of +29.9% from 2019, beating 2018’s previous record by more than a billion pounds. While 2020 was a difficult year for many, with impacts of the COVID-19 pandemic affecting nearly every aspect of daily life, homebound consumers turned to games for... Continue Reading →