TIGA Investigating Impact Of Piracy On Digital Developers And Publishers

tiga logoPiracy has been a part of the games sector since the early days of the home computer revolution.  Things have moved on since the surreptitious trading of cassette tapes in school playgrounds.  The advent of mobile devices, digital distribution and online gaming have created new ways for developers and publishers to monetise their games – but have also created new opportunities for pirates.

In an effort to understand how piracy is affecting developers and publishers in the rapidly evolving market, TIGA has launched a survey, to investigate the impact of piracy.

Dr Richard Wilson, TIGA CEO, said:

“Many UK developers have taken the initiative and adopted new business models to deal with the issue of piracy. However, platforms are changing, creating fresh challenges in the process. I hope that UK developers and digital publishers can complete the TIGA survey on piracy and so enable TIGA to accurately represent the views of the industry to policy makers.”

The survey can be found here.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Powered by WordPress.com.

Up ↑

%d bloggers like this: