Piracy has been a part of the games sector since the early days of the home computer revolution. Things have moved on since the surreptitious trading of cassette tapes in school playgrounds. The advent of mobile devices, digital distribution and online gaming have created new ways for developers and publishers to monetise their games – but have also created new opportunities for pirates.
In an effort to understand how piracy is affecting developers and publishers in the rapidly evolving market, TIGA has launched a survey, to investigate the impact of piracy.
Dr Richard Wilson, TIGA CEO, said:
“Many UK developers have taken the initiative and adopted new business models to deal with the issue of piracy. However, platforms are changing, creating fresh challenges in the process. I hope that UK developers and digital publishers can complete the TIGA survey on piracy and so enable TIGA to accurately represent the views of the industry to policy makers.”
The survey can be found here.