JOBS

Recruitment – Vacancies – Jobs

The job placement we listed on SGN paid for itself in minutes. The calibre of candidates it attracted were infinitely better than the kind of applicant we’d been getting from local services like gumtree. We’ll never go backNick Barrett, CEO, Proper QA, Edinburgh.

Whether you’re looking for a new job, recruiting, seeking an intern or a freelancer, you can post, promote and let the world know what you need.

If you’d like to have your roles advertised here, it’s FREE for all developers and companies in Scotland.


05/02/2016

Company: TeamRock Ltd

Role: Games Programmer

Location: Hamilton, Scotland

Contact: careers@teamrock.com

Are you looking for something different? Team Rock needs an experienced and awesome games programmer to help us build a whole new generation of games.

Team Rock is the company behind Team Rock Radio, Classic Rock, Metal Hammer, Prog and Blues magazines, the Golden Gods, Prog and Classic Rock Awards. Our goal is simple. We want to be the global home for rock and metal.

Our new games team is growing.

You will be creating new games from scratch within a small, independent team, closely cooperating with artists, designers, music labels, brand owners and bands.

We want creative geniuses. We want people who can come up with a dozen concepts over lunch and have a prototype running by the end of the week. We want people who are happy working on every type of game from epic ideas for the world’s biggest bands, through to simple, fast and fun titles which use music (or bands, or albums, or events) in curious, creative and clever ways.

The opportunity is huge and the possibilities are even bigger. We’re looking at every platform, every genre, every type of experience and every way to build games with the music our fans love. From VR and AR to GNR and AOR, we need a programmer to make it all happen.

We need someone who’s comfortable with the whole development process, from creating concepts and building prototypes, through to releasing games on multiple platforms.

You must be a problem solver, a pioneer, a developer and an indie genius. You’ll have a desire to make new things and a need to make those things better. You’ll appreciate the opportunities offered by simple platforms and the vision to see ways we can make everything more FUN (and more metal).

This is just the start. We’re doing things no other company out there is even thinking about. Join us.

  • Create and develop new games concepts
  • Build prototypes.
  • Maintain, improve and iterate games based upon analytics and data
  • Help evolve Team Rock Games roadmap for the future
  • Playtest new games and give appropriate feedback
  • Develop, deploy and distribute new games through multiple channels – worldwide

KEY SKILLS

  • Min. Bachelor’s degree in games programming course or equivalent industry experience
  • Industry experience not essential but must have released one or more games, preferably across multiple platforms.
  • Experience using Javascript or similar for HTML 5 applications
  • Highly skilled with Unity and other leading game engines
  • HTML and CSS experience desirable
  • Self-organised with the ability to multitask multiple on-going briefs.
  • The ability to take constructive feedback from as well as give constructive feedback to internal and external staff
  • Must have understanding and passion for game design and development
  • Proven track record of working to a schedule and delivery
  • Knowledge of Waterfall and Agile project management
  • Must be able to work as part of a team
  • Resourceful, organised, entrepreneurial, inquisitive
  • Interest in analytics and data generated by games
  • Interest in and understanding of gamification and making things fun

Please demonstrate your skills to us by providing us with links to released games or your on line portfolio APPLY NOW.

 

Company: TeamRock Ltd

Role: Games Artist

Location: Hamilton, Scotland

Contact: careers@teamrock.com

Dear artists, Looking from something different? Team Rock needs an experienced and awesome artist to help us create a whole new collection of games based around music.

Team Rock is the company behind Team Rock Radio, Classic Rock, Metal Hammer, Prog and Blues magazines, the Golden Gods, Prog and Classic Rock Awards. Our goal is simple. We want to be the global home for rock and metal.

Our new games team is growing.

You will be shaping the look of our new game from scratch within a small, independent team, closely cooperating with developers, designers, music labels, brand owners and bands.

We need creative geniuses. We want an artist who can come up a dozen styles for new concepts and make our games look as cool as the music they feature. We want people who are happy working on every type of game from epic ideas for the world’s biggest bands, through to simple, fast and fun titles which use music (or bands, or albums, or events) in curious, creative and clever ways.

We’re looking at every platform, every genre, every type of experience and every way to build games with the music our fans love. From 2D to 3D, from VR and AR to GNR and AOR, we need an artist to make it all happen.

We need someone who’s comfortable with the whole development process, from creating concepts and building prototypes, through to releasing games on multiple platforms.

You must be bold and fearless. Happy to work in multiple styles, original or based upon  licensed material (rock stars, album covers, that kind of thing…) You’ll have a desire to make new things and a need to make those things gorgeous. You’ll appreciate the opportunities offered by simple platforms and the vision to see ways we can make everything look AWESOME.

This is just the start. We’re doing things no other company out there is even thinking about. Join us.

  • Create and develop new games concepts
  • Develop styles for new game prototypes (mostly 2D with 3D ‘coming soon’)
  • Design new content for existing games
  • Work with designers and art editors to create Team Rock Games identity
  • UI design for new titles
  • Help evolve Team Rock Games roadmap
  • Produce marketing and PR content for games.
  • Develop, deploy and distribute new games through multiple channels – worldwide

KEY SKILLS

  • Min. Bachelor’s degree in art/animation course or equivalent industry experience
  • Industry experience not essential but must have worked upon one or more released games, preferably across multiple platforms.
  • Must have understanding and passion for game art and design
  • A solid industry experience with Photoshop/Illustrator/Creative Suite with a strong knowledge of pixel and vector art.
  • Self-organised with the ability to multitask multiple on-going briefs.
  • The ability to take constructive feedback from as well as give constructive feedback to internal and external staff
  • Highly skilled with standard games industry tools
  • Animation/video editing skills a bonus
  • Proven track record of working to a schedule and delivery
  • Knowledge of Waterfall and Agile project management
  • Must be able to work as part of a team
  • Resourceful, organised, entrepreneurial, inquisitive
  • Interest in analytics and data generated by games
  • Interest in and understanding of gamification and making things fun

Please demonstrate your skills to us by providing a link to released games or your on line portfolio. Apply Now.

 

TODAY’S DATE

Company: COMPANY NAME 

Role: JOB TITLE

Location: CITY/TOWN

Contact: YOUR JOBS PAGE/JOBS EMAIL

Job Description goes here. Why you rock. What employee must do. Things! Stuff. Free cake Fridays.

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  34. 06/01/16

    Company: Krotos Ltd

    Role: Game Audio Programmer

    Location: Edinburgh

    Contact: http://dehumaniser.com/careers_/

    Want to be part of a dynamic team creating cutting edge audio tools? At Krotos, we work with some of the top companies in the audio and games industries, worldwide. We are driven to create mind-blowing and exciting software that will define audio workflows for years to come. We are a small team looking for talented and committed individuals to be part of a growing business.

    We are looking to employ a game audio programmer on a full-time basis.

    Responsibilities:

    Design, implement, debug and support audio software and tools for various platforms.

    Required Skills

    • A degree in Computer Science or equivalent experience
    • C++/C# object oriented software design skills
    • Strong maths skills
    • Game development experience on PC and Next Gen Consoles
    • 2+ Years of professional experience
    • Experience on at least one commercially released game title
    • Understanding of Next Gen audio pipelines and optimisation
    • Experience with third party audio middleware such as Wwise and FMOD
    • Ability to problem solve effectively and produce timely project results
    • Must have a keen understanding of game audio systems and a passion to improve the quality of the end user experience
    • A passion for making top quality audio tools

    Desired Skills

    • Experience in sound design or audio engineering.
    • Knowledge of techniques including convolution, pitch shifting and granular synthesis
    • Knowledge of procedural audio techniques

    Like

      • Hi

        Thanks! To be honest I found the procedure very confusing over how to make a job posting….

        Submit applications to: http://dehumaniser.com/careers_/

        Game Audio Programmer at Krotos Ltd Published: 2/2015 Location: Edinburgh, UK (remote working also supported based on location) Immediate start. Salary based on experience. Closing date for applications is 15th of February 2016, Krotos Ltd designs and distributes software for audio professionals. Our software is used by the top sound, game and film studios worldwide. We are looking to employ a game audio programmer on a full-time basis. Responsibilities: Design, implement, debug and support audio software and tools for various platforms. Required Skills A degree in Computer Science or equivalent experience C++/C# object oriented software design skills Strong maths skills Game development experience on PC and Next Gen Consoles 2+ Years of professional experience Experience on at least one commercially released game title Understanding of Next Gen audio pipelines and optimisation Experience with third party audio middleware such as Wwise and FMOD Ability to problem solve effectively and produce timely project results Must have a keen understanding of game audio systems and a passion to improve the quality of the end user experience A passion for making top quality audio tools Desired Skills Experience in sound design or audio engineering. Knowledge of techniques including convolution, pitch shifting and granular synthesis Knowledge of procedural audio techniques thanks!

        Matt

        Matthew Collings Krotos Ltd Dehumaniser.com

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        Like

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