JOBS

Recruitment – Vacancies – Jobs

The job placement we listed on SGN paid for itself in minutes. The calibre of candidates it attracted were infinitely better than the kind of applicant we’d been getting from local services like gumtree. We’ll never go backNick Barrett, CEO, Proper QA, Edinburgh.

 

Whether you’re looking for a new job, recruiting, seeking an intern or a freelancer, you can post, promote and let the world know what you need.

If you’d like to have your roles advertised here, our rates are pretty reasonable – starting with FREE: Check out the Scottish Games Rate Card.


04/07/2014

Company: Live Visualisation Ltd

Position: Programmer (Contract)

Location: Remote

Contact: jobs@livevisualisation.co.uk

Seriously Virtual Reality.

We need a talented coder to supplement ambitious and experimental development of immersive training simulation with Unity3D, Oculus Rift and other VR interface hardware on an ad-hoc basis with a senior Designer and Artist.

  • Versatility in coding ability in 3D environments and backend including tools, interactivity, interface, physics, networking, shaders and rendering.
  • Great at supporting the overall design objectives with fast code for real-time execution.
  • Excellent aptitude for programming languages.
  • Self-sufficient and  motivated with a real can-do attitude.

 

Interested? Pass on over your cover letter/cv/portfolio/day rate to Jobs@LiveVisualisation.co.uk

15/04/2014

Company: WeeWorld

Position: EXPERIENCED .NET DEVELOPER (Full-Time)

Location: Glasgow

Contact: ukjobs@weeworld.com

About the role:

The successful candidate will have extensive hands-on experience of development with C# and the Dot Net framework, working with many features including traditional ASP.NET, MVC, the Web API and WCF services. Knowledge of SQL Server, NoSQL products, JavaScript and JQuery would also be advantageous as would a familiarity with continuous integration processes and Cloud based applications development in Azure or EC2.

An appreciation of working on scalable and high traffic websites would also be beneficial.

You will work principally from our Glasgow office.  The position requires cross functional teamwork with stakeholders based in both the UK and the US.

Responsibilities of the role include:

  • Day to day hands on development within an Agile and SCRUM based environment with an emphasis on code quality.
  • Working closely with the development team, creative team and QA to deliver projects in a timely manner.
  • Developing new web applications, API’s and features.
  • Maintaining existing products and features.

Requirements:

  • A strong passion for development.
  • Experience of development using current Microsoft .net technologies.
  • A strong appreciation of object-orientated programming concepts.
  • Solid experience of building highly scalable web applications.
  • Excellent written and verbal communication skills.
  • Willingness to adapt and grow in a diverse, fast-paced, agile development environment.
  • Ability to work both as part of a team, take the initiative and contribute new ideas
  • Ability to work independently as required.
  • Familiarity with continuous integration processes and SCRUM would be an advantage.

Qualifications

  • A computer science degree or equivalent industry experience is essential.

About Us

WeeWorld is a popular social brand for teens with a broadening mass-market appeal, reaching a global audience of more than 50 million registered WeeMees. WeeWorld and our many exciting Apps provide fun, visual environments that encourage self-expression and creativity. We offer a competitive package commensurate with experience.

Position: SENIOR DIGITAL DESIGNER (Full-Time)

Location: Glasgow

Contact: ukjobs@weeworld.com

About the role:

We’re looking for an experienced graphic designer to work on a variety of exciting mobile and web products.

WeeWorld is a global brand with a suite of digital products and experiences aimed at kids and young teens. We have millions of users and we are the biggest casual games business in Scotland, employing some of the brightest talents. If you’ve got the same hunger to realise excellence, why not come and join us in Glasgow?

Skill requirements of the role include:

  • You must be highly proficient writing HTML and CSS and have a proven track record creating fully responsive solutions.
  • You must be an expert with Photoshop. A decent understanding of Flash and Illustrator would be a bonus.
  • Multivariate and A/B testing are part of our design process, so designing with metrics in mind is a key skill.

Required Experience:

  • You must be able to demonstrate first class user-experience and user-interface design.
  • You must be brilliant and fast (we’d expect to see a couple of solutions day 1)
  • You will have a passion for all things ‘design’, from typography, iconography, the latest emerging trends as well as knowledge of classic design trends, new technology, etc.
  • There are always several projects going on at once, so you’ll need to be good at multi-tasking, with a strong ability to prioritise your work flow.
  • Be able to distil individual requirements from multiple stakeholders.
  • The ability to work well with others in both small and large teams, with transparent communication with your peers , stakeholders and customers.
  • Above all you should have a ‘pixel perfect’ approach to the end product with attention to detail being paramount.
  • Ideally you’ll have some experience of designing products for kids, but that’s not essential.

Responsibilities

  • Take a product from conception right though to release from a graphic and UX perspective.
  • Work with your peers and team leads to deliver cutting edge solutions based on the needs of stakeholders and internal customers.
  • Help develop the visual identity and user experience of all products, not just those that are your primary responsibility.
  • Knowing when to provide leadership and when to ask for and take direction is an important personal responsibility.

About Us

WeeWorld is a popular social brand for teens with a broadening mass-market appeal, reaching a global audience of more than 50 million registered WeeMees. WeeWorld and our many exciting Apps provide fun, visual environments that encourage self-expression and creativity. We offer a competitive package commensurate with experience.

11/04/2014

Company: Firebrand Games

Position: Experienced Engine Programmer (Contract)

Location: Glasgow UK, or Merritt Island, Florida

Contact: jobs@firebrandgames.com

Firebrand Games is looking for an experienced programmer to work on their core technology, Octane 5 Engine. This candidate is responsible for the evolution and maintenance of our cross platform engine, ranging from mobile devices, handhelds, PC, to the latest consoles.

Requirements

  • Skilled C / C++ programmer (A minimum of 5 years in C++)
  • High comfort level working within an established code base
  • Self-motivating work flow to meet all established goals and requirements
  • The candidate will review and approve all completed tasks in collaboration with the production staff and Technical Director
  • The candidate will provide critical analysis of programming and development practices with the goal of improving game quality and project efficiency and fostering a positive working environment
  • To maintain familiarity of the game’s design for the product and maintain flexibility to adapt to design changes
  • The candidate will adhere to established coding standards and maintain efficient and robust coding practices
  • Work closely with the engine team to carry out the overall vision of the game
  • A minimum of 3 years’ high quality game development experience, with at least one creditable, shipped title
  • Will be required to commute to the Glasgow studio as needed; working remotely can be arranged
  • Ability to communicate effectively in English

Pluses

  • Strong programming skills and a proven ability to work with all departments to carry out the vision of the game
  • Able to work in a collaborative environment with a small team
  • Excellent verbal and written communications skills
  • Superb analytic and problem solving skills
  • Knowledge and passion for racing games
  • A passion for game development

 

Company: Firebrand Games

Position: C/C++ Programmer (Contract)

Contact: jobs@firebrandgames.com

Firebrand Games is looking for a talented programmer to work on their newest original title. This candidate will be responsible for the evolution a wide range of game systems through to back end systems.

Requirements

  • Skilled C / C++ programmer (A minimum of 3 years in C++)
  • High comfort level working within an established code base
  • Self-motivating work flow to meet all established goals and requirements
  • The candidate will review and approve all completed tasks in collaboration with the production staff and Technical Director
  • The candidate will provide critical analysis of programming and development practices with the goal of improving game quality and project efficiency and fostering a positive working environment
  • To maintain familiarity of the game’s design for the product and maintain flexibility to adapt to design changes
  • The candidate will adhere to established coding standards and maintain efficient and robust coding practices
  • Work closely with the design team to carry out the overall vision of the game
  • Will be required to commute to the Glasgow studio as needed; working remotely can be arranged
  • Ability to communicate effectively in English

Pluses

  • 2 or more years’ high quality game development experience
  • Experience with database and server backend systems
  • Strong programming skills and a proven ability to work with all departments to carry out the vision of the game
  • Able to work in a collaborative environment with a small team
  • Excellent verbal and written communications skills
  • Superb analytic and problem solving skills
  • Knowledge and passion for racing games
  • A passion for game development

 

Company: Firebrand Games

Position: Experienced Programmer (Contract)

Contact: jobs@firebrandgames.com

Firebrand Games is looking for an experienced programmer to work on their newest original title. This candidate is responsible for the evolution of game systems, AI, scripting, and supporting technologies.

Requirements

  • Skilled C / C++ programmer (A minimum of 5 years in C++)
  • High comfort level working within an established code base
  • Self-motivating work flow to meet all established goals and requirements
  • The candidate will review and approve all completed tasks in collaboration with the production staff and Technical Director
  • The candidate will provide critical analysis of programming and development practices with
  • the goal of improving game quality and project efficiency and fostering a positive working environment
  • To maintain familiarity of the game’s design for the product and maintain flexibility to adapt to design changes
  • The candidate will adhere to established coding standards and maintain efficient and robust coding practices
  • Work closely with the design team to carry out the overall vision of the game
  • A minimum of 3 years’ high quality game development experience, with at least one creditable, shipped title
  • Will be required to commute to the Glasgow studio as needed; working remotely can be arranged
  • Ability to communicate effectively in English

Pluses

  • Strong programming skills and a proven ability to work with all departments to carry out the vision of the game
  • Able to work in a collaborative environment with a small team
  • Excellent verbal and written communications skills
  • Superb analytic and problem solving skills
  • Knowledge and passion for racing games
  • A passion for game development

 

Company: Firebrand Games

Position: 3D Environment Artist (Contract)

Contact: jobs@firebrandgames.com

Firebrand Games is looking for a talented 3D artist for a contract position. This candidate has experience modelling and texturing objects and environments and have good technical understanding of video game art production. A solid grasp of form, structure, colour, and light for both 2D and 3D art assets is desired. The artist should be well-versed in related tools – Maya, Photoshop, etc. The ideal candidate also works well in an environment with peers who are passionate about making great games.

Requirements

  • Experience in modelling and texturing environments using Autodesk Maya and Photoshop
  • Superior eye for light, shade, colour, and detail in creating texture maps
  • A firm understanding of form, shape and structure in regard to modelling
  • Self-motivation, good communication skills, and a great tight knit team-player attitude
  • Experience with multiple UV sets, layered shaders and vertex blending
  • Experience generating shadowmaps using renderers (ie: Turtle, Mental Ray)
  • Experience with game engines, physics objects and collision creation
  • Knowledge of latest game art techniques and how to apply them in game development
  • Strong understanding of technical limits and excellent technical problem solving skills
  • Ability to communicate effectively in English
  • Will be required to commute to the Glasgow studio as needed; working remotely can be arranged

Pluses

  • 2 or more years’ high quality game development experience
  • Knowledge and passion for racing games
  • A passion for game development

 

Company: Firebrand Games

Position: Experienced 3D Artist (Contract)

Contact: jobs@firebrandgames.com

Firebrand Games is looking for an experienced 3D artist for a contract position. This candidate has experience modelling and texturing objects and environments. Have a strong technical understanding of video game art production for both console and mobile development. A solid grasp of form, structure, colour, and light for both 2D and 3D art assets is desired. The artist should be well-versed in related tools – Maya, Photoshop, etc. The ideal candidate also works well in an environment with peers who are passionate about making great games.

Requirements

  • Experience in modelling and texturing environments using Autodesk Maya and Photoshop
  • Superior eye for light, shade, colour, and detail in creating texture maps
  • A firm understanding of form, shape and structure in regard to modelling
  • Self-motivation, good communication skills, and a great tight knit team-player attitude
  • Experience with multiple UV sets, layered shaders and vertex blending
  • Experience generating shadowmaps using renderers (ie: Turtle, Mental Ray)
  • Experience with game engines, physics objects and collision creation
  • Knowledge of latest game art techniques and how to apply them in game development
  • Strong understanding of technical limits and excellent technical problem solving skills
  • A minimum of 3 years’ high quality game development experience, with at least one creditable, shipped title
  • Ability to communicate effectively in English
  • Will be required to commute to the Glasgow studio as needed; working remotely can be arranged

Pluses

  • Animation and rigging experience
  • Knowledge and passion for racing games
  • A passion for game development

22/02/2014

Company: Reloaded Productions

Position: 2D Marketing Artist

Contact: careersUK@reloadedinc.com

Full time 2D/Graphic Design Artist wanted for immediate hire at Reloaded Productions in Edinburgh. Must have extensive knowledge of Photoshop, graphic design and typography. Experience in Flash is also preferred. Interested? EmailcareersUK@reloadedinc.com with your CV and portfolio. Salary £16K-£18K Dependent Upon Experience.

17/01/2014

Company: Eutechnyx

Position: Mobile Marketing Manager

Contact: jobs@eutechnyx.com

Eutechnyx is seeking a Marketing Manager to join its Mobile Division, with a strong background in analytical marketing & planning in the free to play game space. The successful candidate will contribute towards a growing marketing function within Eutechnyx, creating awareness for the company’s products & generating digital sales worldwide. Working alongside the worlds’ biggest brands, including NASCAR and over 60 of the world’s biggest car manufacturers, the Marketing Manager will implement comprehensive marketing plans to launch and promote Eutechnyx products through effective analysis of results.

A thorough understanding of free to play game monetisation from a mobile background is essential.

Previous experience of running promotions within on-line virtual stores would be beneficial.

THE ROLE

  • Create and maintain mobile marketing plan, developing multiple projects inside the division at one time.
  • Constant analysis of current results, optimising campaigns & promotions accordingly, maximising results.
  • Co-ordinate and synchronise programmes with major automotive, motorsport & hardware partners to maximise marketing impact.
  • Work closely with the Mobile development team to establish cohesive project outcomes.
  • Develop innovative customer acquisition strategies and programs, with particular emphasis on the free to play business model.
  • Deliver effective corporate communications through PR agencies and direct press contact.
  • Provide strategic market insight; identifying emerging opportunities and trends for products.
  • Promotion of the corporate image of Eutechnyx.
  • Establish KPI’s for marketing and deliver a return on investment against these.

THE PERSON

  • Experience in a marketing role within a free to play or mobile game environment.
  • Demonstrable track record in devising and delivering successful marketing and communication plans.
  • Strong knowledge of free to play business model, KPI analysis and metrics driven decision making.
  • Management ability to lead and motivate a team in a demanding commercial environment.
  • Entrepreneurial individual, high energy and able to perform effectively in a rapidly changing environment.

ABOUT EUTECHNYX

Eutechnyx is the world’s leading independent racing game developer & publisher. With a history spanning over 25 years, the studio has won numerous awards for its million-plus selling titles and garnered exceptional acclaim in the business sector. As well as its headquarters in Gateshead (UK), the company has studios in Hong Kong, Chengdu (China) and Charlotte (USA). For more information, please visit www.eutechnyx.com.

To apply for this role please send your CV to Erin Turnbull – jobs@eutechnyx.com

19/12/2013

Company: Zapcoder

Positions: 2 x Paid Interns

Contact: jobs@zapcoder.com

Closing date: 5pm on 11/01/2014.

Zapcoder seeks two exceptional interns with varied skills. Funded by Scottish EDGE, these roles offer the chance to join an ambitious, award-winning technology startup as its innovative app comes to market. You will be involved in all aspects of the business, working collaboratively with the entire team. We are based at Scotland’s leading business incubator, Entrepreneurial Spark.

Responsibilities

  • Managing the user community: creating & curating user content
  • Communications, marketing and research
  • Following daily news/ trends/ viral content
  • Testing the website, app, games and user content
  • Working collaboratively, with the CEO, developers & volunteers
  • Active participation in Entrepreneurial Spark’s educational programmes
  • Attendance at Entrepreneurial Spark events most Thursday evenings
  • Representing Zapcoder at venues and events

Skills

  • Interest in mobile games & apps, technology, social media & user engagement
  • Creative thinker with excellent copywriting skills and an eye for detail
  • Strong multi-tasking and self-initiative
  • Something special (e.g. html5/php programming; design; marketing; etc.)
  • Adaptable team-player: willing to work on any challenge

Duration

Initially for a 13-week period, with extensions subject to performance, and the opportunity of full time permanent positions subject to further funding.

Salary

c. £13,000 per annum pro rata.

About Us

Zapcoder’s forthcoming app lets anyone create personalized games and engaging interactive content on smartphones, tablets and pcs and share straight to facebook, twitter and the web.

Developed with financial assistance from the Creative Scotland Innovation Fund, we have ambitions to reach millions of users worldwide: to be the “Instagram” and “Vine” of interactive content.

We are based at Entrepreneurial Spark in the New Gorbals in Glasgow, with a “business dress code” Monday-Thursday, and a subsidised canteen.

We are equal opportunities employers. We take diversity seriously. All appointments will be based on merit alone.

21/11/2013

Company: Ruffian Games

Positions: Programmers

Contact: gaz@ruffiangames.com

Might as well get to the point, we’re hiring and specifically looking for programmers. Ideally we’d be looking to work with people on a contract basis but can be flexible if need be. Sorry the details are a tad scant but I wanted to err towards getting something out there. We’ll update the website with more details soon.

Unity

We require two programmers for an arcade style, Ruffian designed Unity project

  • 8 Months – UI / Gameflow
  • 8 months – Network and Online Engineer

C++ Next Gen

We need up to 3 engineers for a large C++, next gen console project that we are working on for ship next year.

  • 10 months – Generalist programmer
  • 10 months – Generalist programmer
  • 10 months – Audio programmer

Does this tickle your fancy? Or do you know anyone who has a fancies tickleable by this kind of opportunity? If so then please get in touch Email me, gaz@ruffiangames.com

19/11/2013

Company: Tag Games

Position: Art Director

Contact: jobs@tag-games.com

Tag Games seeks a talented and experienced Art Director to lead the artistic vision of our games whilst developing of our art team and driving improvements in the visual quality and consistency of our games.

We are seeking applications from the very best global talent and offer a unique opportunity to be a large part of our growing success. Your remit will be to lead the artistic vision for all games within the studio, working closely with other senior members of the team to ensure this vision is fulfilled. You will constantly strive for the highest possible standards and consistency, growing, developing and maintaining a world class art team.

Responsibilities:

  • Responsible for art direction across all projects, ensuring that all the key art features are in alignment with the vision
  • Creating artistic styles for each title that supports and communicates the creative vision of the game concept
  • Design, concept and development of artwork in support of various projects
  • Provide feedback, direction, inspiration and coaching for all members of the art team
  • Execute timely internal reviews on all art assets in production
  • Provide feedback and guidance to external partners on art style, content and reviews
  • Will be responsible for final approval of all art assets
  • Support concept, pitching and marketing teams with the direction and creation of assets in support of these activities.

Requirements:

  • Prior success in a similar role – preferably with experience of delivering at least two high quality projects in an art director, or lead artist role.
  • In depth understanding of the game development process and managing an art team
  • Excellent traditional art and conceptualization skills with the ability to work across a variety of popular styles and create new ones
  • Understanding and demonstration of fundamental skills including form, composition, perspective, light, colour theory, surface texture, anatomy, and architecture
  • Strong working knowledge of industry standard tools (3DSmax, Photoshop, Aftereffects etc.)
  • Experience of creating pitches and appealing presentation material

Key Personal Attributes:

  • Obsessive attention to detail
  • Excellent multi-tasking and leadership skills
  • Excellent communication skills
  • Self-motivated, good at problem solving and an appetite for learning
  • A passion for games, ideally social, mobile and online games
  • Strong work ethic, combined with a sense of humour

Company: Tag Games

Position: Data Analyst

Contact: jobs@tag-games.com

Tag Games seek a highly motivated and capable data analyst who will contribute to the creation and service of successful free to play games. The ideal candidate will understand that creating great gaming experiences, that engage players and monetize well, requires great game design and the identification of player need.

As data analyst, you will help us understand user behaviour by drawing upon your existing information discovery skills combined with the substantial data already gathered in our systems. You will also have significant input into the future structure of the systems used for data gathering and tracking.

Responsibilities:

  • Retrieve and analyze data from server logs, A/B testing, instrumented products, etc.
  • Model user behavior based upon previous findings and the most relevant available data.
  • Meaningfully contribute to the evolution of tools for tracking and understanding user behavior.
  • Interface with key internal and external clients and project stakeholders to ensure available data is applied for best use.

Requirements:

  • Advanced statistical training and practical experience modelling behaviour from data. A thorough understanding of the associated strengths and weaknesses of different statistical analysis approaches.
  • A working knowledge of SQL and scripting/programming languages to enable data retrieval and analysis.
  • Excellent data reporting and presentation skills.
  • Motivated self-starter.
  • Able to prioritize and deliver at high speed.
  • Strong project management skills.
  • Preference for those with prior analytical experience with games, or other interactive media.

Key Personal Attributes:

  • Attention to detail.
  • Excellent multi-tasking and leadership skills.
  • Excellent teamwork skills, flexibility, and ability to handle multiple tasks.
  • A passion for games, ideally social, mobile and online games.
  • Strong work ethic, combined with a sense of humour.
  • Comfortable setting, and working to, deadlines.
  • Appreciation for fast-paced startup environments – an interest in working with a small team to create software used by millions of people every day.
  • Strong communication and time management skills—the ability to balance high quality work standards against time constraints.
  • A relentless passion for creating industry leading products and the highest quality user experiences.

Company: Tag Games

Position: Marketing & Admin Assistant

Contact: jobs@tag-games.com

Tag Games seek a talented, ambitious and outgoing individual for an exciting new entry-level role. The Marketing and Admin Assistant will be responsible for delivering the product and studio marketing strategy on a day-to-day basis using various direct and indirect marketing techniques along with social media.

The Marketing and Admin Assistant will be the mouthpiece for the studio, conversing with industry and players alike. This is a wide-ranging role that will include interaction with all parts of the studio and will incorporate tasks in HR, Quality Assurance and Game Production. Therefore, whilst this is an entry-level appointment there will a large amount of responsibility and as such we only seek the most capable applicants.

Job Responsibilities:

  • Deliver the product and studio marketing element of the sales and marketing strategy.
  • Achieve agreed targets in terms of marketing reach and impact.
  • Converse via all available means with our potential clients (Twitter, Facebook, Web, Forums, email, mobile, newsgroups etc.) keeping them engaged with the studio and our products.
  • Manage the studio web and social network presence – web pages, Facebook, Twitter, MySpace etc.
  • Gather both hard and soft feedback from customers and communicate with management.
  • Build strong ties with the media and support them with the gathering of relevant press releases, media assets, information and social activities.
  • Support other aspects of the studio via the completion of human resources, quality assurance, production and other tasks.

Experience/Skills:

  • A good working knowledge of games and the games industry, particularly social and mobile games.
  • Demonstration of an understanding and experience of using web and social media tools to communicate with a large audience.
  • Excellent standard of written and verbal communication.
  • Understanding of online marketing tools and performance tracking of their impact.
  • High level of computer literacy and skilled with Microsoft Office suite of tools, including Project, Excel, PowerPoint, Visio and Word.
  • Appreciation or experience of the agile development methodology.
  • Confident, Self-motivating, outstanding attention to detail and organisational abilities.
  • Inspirational, ambitious and demanding personality.
  • Good degree or other relevant academic qualification a benefit.

Company: Tag Games

Position: Senior Game Artist

Contact: jobs@tag-games.com

The Senior Game Artist will be a highly skilled and experienced individual comfortable in a variety of software packages including Adobe Photoshop, Adobe Illustrator and 3D Studio MAX. The role will involve the production of work on a number of gaming platforms including mobile, tablet, console and other devices.

The Senior Game Artist will have the capacity to work across multiple projects at any one time, working closely with other team members to ensure high standards of visuals are maintained over all projects within minimal scheduled times. They must be strong generalists with excellent traditional art skills and demonstrate an ability to manage a wide variety of visual styles and work within the boundaries and guidelines of established properties where necessary.

Responsibilities:

  • Create high quality art assets that can include concepts, characters, objects, architecture and environments, user interface etc.
  • Actively participate in production and art team meetings
  • The capacity to receive and implement constructive feedback and art direction swiftly and effectively
  • Expected to resolve issues on their own and/or seek out solutions with an appropriate team member
  • A flexible approach allowing special and/or urgent assignments to be completed with minimum impact
  • Mentor/Coach junior members of the art team, helping to develop their skills and capacity.

Requirements:

  • Candidates will ideally have 3+ years of experience working on PC, console, handheld or mobile gaming platforms.
  • A strong foundation in traditional drawing skills
  • Excellent 2D art creation skills using Photoshop and Illustrator for illustration, animation, texturing, graphic design etc.
  • Excellent 3D art creation skills using 3DSmax (preferred) or Maya, including modelling, rigging, texturing, animation
  • Strong conceptual and sketch design skills
  • Ability to meet tight deadline and follow direction, technical process and schedules
  • Experience with agile development processes and source control systems preferred.

Key Personal Attributes:

  • Attention to detail
  • Ability to multi-task across various projects and styles
  • Excellent teamwork skills, positive attitude and flexibility
  • Highly motivated with a hunger for on-going learning and development
  • A passion for games, ideally social, mobile and online games
  • Strong work ethic, combined with a sense of humour

Company: Tag Games

Position: Senior Business Development Executive

Contact: jobs@tag-games.com

The Senior Business Development Executive will be a confident, highly motivated individual with a proven record of accomplishment within a sales/business development role within a game development environment. They must exhibit a sincere desire to play a key role in growing the capacity and success of Tag Games.

Working as part of a talented and passionate management team you will have direct responsibility for growing the work-for-hire and partnership business of the studio.

Your skill, hard work and dedication in a fast paced, creative environment will deliver new leads, increased business scale, a wider variety of clients, entry to new markets, improved repeat business and increased margins.

Responsibilities:

  • Own the sales and marketing strategy for the studio.
  • Drive ambitious sales targets, whilst fulfilling current ones
  • Grow and maintain a worldwide network of industry contacts across relevant sectors.
  • Identify and approach new leads.
  • Gather data on all relationships to analyse, model and structure this information allowing the development of a strategic approach to potential and current client relationships.
  • Pitch the studio, products and services in person at a variety of trade events.
  • Close deals whilst negotiating the best possible terms.
  • Establish and maintain a strong understanding of the global mobile games industry and trends as a means to identify business opportunities.

Requirements:

  • Degree level education in a business discipline strongly preferred.
  • 4+ years experience in business development, or sales, within the games industry.
  • Proven record of sales performance with a game development environment.
  • Strong theoretical background, with strategic thinking and keen negotiating skills – providing transferable skills and mentoring capacity.
  • Ability to understand structure and negotiate complex business agreements, strong business and financial acumen, and superior analytical and communication skills.

10/10/13

Company: Napier University

Position: Lecturer in Software Engineering and Games Technologies

Contact: Napier University

The School of Computing at Edinburgh Napier offers a portfolio of undergraduate and postgraduate courses across the spectrum of the computing discipline, ranging from software engineering, games development, computing science, creative computing and information systems to networking and security and forensics.

The Institute for Informatics and Digital Innovation provides the focus for our active academic community in research, knowledge transfer, projects with industry and short courses.

The School of Computing is seeking a Lecturer in Software Engineering and Games Technologies.

The successful candidate will be a highly competent individual who will complement and expand upon the School’s existing strengths in software engineering and games technologies. The post holder will teach at all levels and will be expected to contribute to our research and knowledge transfer activities in these growing areas within the School.

You will bring the skills and abilities to help our students achieve their full potential and to promote expansion of the discipline, foster contact with industry, and contribute to new curriculum and course developments.

A PhD in an appropriate discipline is required, together with a track record in research in an academic or commercial context. Commercial experience of software engineering and/or games technologies would be desirable.

Experience of teaching software engineering, games technologies and computing science in Higher Education is essential, along with excellent communication skills and the ability to respond flexibly and proactively to rapidly changing internal and external environments.

04/10/2013

Company: 4J Studios

Position: Console Programmers

Contact: jobs@4jstudios.com

We are currently looking for experienced Console programmers to join our East Linton office, working on Minecraft for current and next generation consoles.

The ideal candidate should have a minimum of two years industry experience with at least one published console game to their name.

In return we offer a competitive salary but more importantly, a friendly small-team working environment where your input really helps shape the product.

If this sounds like the type of environment you’d like to work in then please send your CV and covering letter to: jobs@4jstudios.com

Note: Direct applications only please. No recruitment agencies.

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  9. Pingback: Jobs! WeeWorld Recruiting Shiny New iOS Developer | Scottish Games Network·

  10. Pingback: Scottish Games Industry | backspeir·

  11. Pingback: NOW HIRING – Codeplay | Scottish Games Network·

  12. Pingback: Codeplay Software Form New R&D Division | Scottish Games Network·

  13. Pingback: NOW HIRING – Tag Games | Scottish Games Network·

  14. Pingback: NOW HIRING – Ruffian Games | Scottish Games Network·

  15. Pingback: Crackdown 2 studio hiring for next-gen console project, shipping next year | VG247·

  16. Pingback: Crackdown 2 dev working on ‘large next-gen project’ for 2014 - Gematsu·

  17. Pingback: Gaming Everything » Blog Archive » Ruffian Games hiring for project set for release in 2014·

  18. Pingback: Crackdown 2 dev working on ‘large next-gen project’ for 2014·

  19. Pingback: The Crackdown 2 devs are working on a next-gen project » WEI - 喂~! 電玩資訊站·

  20. Pingback: Rumors: Crackdown 3 in sviluppo? | GameBack·

  21. Pingback: Crackdown 2 Developers Working On A Next-Gen Game Due In 2014·

  22. Pingback: Ruffian Games Is Hiring For Next Gen Development, Crackdown 3 Incoming? « GamingBolt.com: Video Game News, Reviews, Previews and Blog·

  23. Pingback: Gaming News Wrap [22 Nov 2013]·

  24. Pingback: Crackdown 2 dev currently working on ‘large next-gen project’ for 2014·

  25. Pingback: Now Hiring – Zapcoder | Scottish Games Network·

  26. Pingback: NOW HIRING – QA Tester – One Thumb Mobile | Scottish Games Network·

  27. Pingback: NOW HIRING – Firebrand Games | Scottish Games Network·

  28. Pingback: Game Development Job Boards | Caitlin Goodale·

  29. Pingback: Hiring – One Thumb Mobile – QA Tester | Scottish Games Network·

  30. Pingback: NOW HIRING – Live Visualisation | Scottish Games Network·

  31. Pingback: This Weeks Stats | Scottish Games Network·

  32. Pingback: This Week In Stats | Scottish Games Network·

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