Guest Editorial: +AsDesigned Games – From There To Here

+AsDesigned Games was formed in 2010 by several former Realtime Worlds employees; the small team was formed after the well publicised and unfortunate demise of the Dundee developer. The +ADG team consisted of a few former QA testers who simply wanted to create some fun games and boost their portfolios/CVs at the same time. After …

Cobra Launches iBomber Defence On Mac Store

Dundee's Cobra launched a tower defense (yes, with the American spelling) title in its hugely successful iBomber franchise, for the iPhone and iPad in late 2010, where it quickly proved just as popular as its predecessors. iBomber Defense offers all of the classic elements of a tower defense game.  Players must place different types of weapon …

CONPULSION – Games Con, Edinburgh, This Weekend

Direct from Scottishgames partner SQUARE-GO.COM: Conpulsion is Scotland's premier games convention and has been running under that name for the past 15 years but has existed in various forms for the past 25, acting as a community hub for Scottish gamers and visitors from across the world. At its roots, Conpulsion is predominately concerned with …

Introducing Euphonious

Euphonious is a new company, headquartered in Dundee, created by industry veteran and long-time audio geek Raymond Usher, formerly of Realtime Worlds, Rockstar North and DMA Design. Euphonious is offering a comprehensive range of audio services to digital, broadcast, animation and of course, interactive companies. From sound effect creation to music composition, licensing, direction and …

Dare To Be Documentary Airs This Weekend

At last year's Dare to be Digital competition and ProtoPlay event, visitors and competitors were carefully followed by a dedicated camera crew from HeadLight Scotland, who were on site to carefully record and capture the whole experience. Now, all of their hard work can be seen on national TV, when the three-part series runs on …

Nicholas Lovell – Self-Publishing Masterclass – Glasgow

The games industry is changing and evolving very rapidly right now.  New platforms, new routes to market, new business models, new consumers all mean new opportunities for development studios.  Finding new ways of doing business, or identifying these new opportunities can be difficult, when the industry is changing around you, which can leave some developers …

First Ever Dare Game Hits The App Store

The first videogame, created as part of the Dare to be Digital competition, has launched commercially on the Apple App Store. Sculpty, which was created by Team Tickle as part of the 2010 Dare competition is now available for the iPad. Sculpty is a physics-based platform game, in which players pinch, poke, stretch and sculpt …

GTA V Rumours Surface As GTA IV Sales Hit 20M

The GTA V rumour mill went up a notch this week, with news that Take Two has arranged a casting call for an as yet undisclosed project, known only by the codename 'Rush'. It's widely surmised that Rush is the next installment in the Grand Theft Auto franchise and that the game will be set …

FPS Trainer Hits Beta, Announces New Features/Content

The Team at Play2Improve has been hard at work on FPS Trainer since the innovative training and coaching service for First-Person-Shooter games was announced in late 2010.  The response to the initial press release was very positive.  So much so that the hosts of the original website, immediately collapsed under the tsunami of visitors.  As …

Introducing Pocket Starship – And Rotor

It's always a pleasure to hear from a new development studio.  Pocket Starship is a start-up, based in Edinburgh, which has just released Rotor, its first game for the Xbox Live Arcade Indie channel. When pressed by Scottishgames for a bit of background, founders Nick and Richard told us: "We're a small (but perfectly formed) …