Dislectek supports Unity 2019 and above and works across Windows, Mac, iOS and Android. The plugin adds new optional text-to-speech features to your games.
Ally Low, the founder of LowTek games, told the Scottish Games Network:
For years dyslexic players have been ignored but their struggles are real. It’s estimated that as many as 1 in 5 people are dyslexic. This means that if you have lengthy dialogue, tutorial text, hidden notes or item descriptions 20% of your potential audience may just skip that content.
With Dislectek you can offer a standardised dyslexia accessibility solution. You don’t need to worry about creating your own and testing to see if it makes a difference to dyslexic players. We have done it for you. Made by dyslexics for dyslexics.
The tool allows the player to click on in-game text and have it read to them. They can also change the volume and the speed of the speech. Players can pause the game when the menu is active to give them time to read/hear all of the options. This is invluable in time-sensitive situations ensuring that players can be immersed in the game’s story rather than being stressed by the act of reading.
Dislectek has been created to be easy to install – at any point of a project – in a matter of minutes. It’s easily enabled and dissabled so it won’t get in the way of non-dyslexic players but is there for those who need it.
Dislectek was created by Lowtek Games in association with InGAME, the Dundee-based innovation centre, through a research and development (R&D) voucher, which gave the studio access to InGAME’s world-class researchers and games technology pioneers.
Lowtek’s goal is to get their technology into as many games as possible, to give dyslexic players around the world easier access and more enjoyment from the games they love.
With the price reduced to zero, there’s literally no barriers to developers installing and enabling Dislectek’s accessibility solution and making sure their players.