JOBS: Programmer & Artist Roles At Team Rock Games

JOBS: Programmer & Artist Roles At Team Rock Games

TRLOGO_GAMES_RGBTeam Rock is looking for a programmer and artist to start a new in-house game development team.

Unlike traditional games companies, Team Rock is approaching the games sector from a different angle. The company comes from a music industry background, publishing monthly magazines including Metal Hammer, Classic Rock and Prog, as well as streaming Team Rock Radio to a global audience.

The company released its first mobile game, Metal Hammer: Roadkill, developed by the team at Guerilla Tea, in October 2015. However Team Rock has far bigger, more ambitious plans for bringing the music and games sectors together in new and creative ways.

Screenshot_2015-08-26-12-28-12.pngPaul Leishman, the producer for Team Rock Games, told us:

One of the major problems when it comes to music and videogames is that the games themselves are usually based upon licensing. The developer pays to include music in the game as a soundtrack.  With Metal Hammer: Roadkill we’re taking the first steps into using music more creatively and designing into our games in new ways. We need people who can not only come up with new concepts, but bring those concepts to market. We want developers who are comfortable working on everything from simple online titles, through to more sophisticated experiential games which could be played by the entire crowd at gigs and festivals.

Applications are now open for the programmer and artist roles. The full job descriptions and key skills can be found on the Team Rock website, or on the JOBS page.



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