Before I Forget, the BAFTA-nominated narrative game about living with dementia launches on Nintendo Switch, Xbox One & Xbox Series X today. Initially released on Itch.io and Steam last summer, the game was created by 3-Fold Games, a indie game partnership between journalist turned narrative designer at Massive Entertainment Chella Ramanan and Dundee-based games designer Claire Morwood.
Duality VR, a game created by a partnership between Cecile Emeke and Biome Collective has been announced as the winning entry in the StoryFutures Academy and InGAME Immersive Game Lab & Commission, winning a £50,000 development grant.
Arcadia Night 2020 is an evening of online micro-talks, game demos and discussions from leading game designers, creators, and thinkers from across the interactive industry.
The thoughtful discussion during Creative Dundee’s recent InGAME Insights event quickly proved that this is a crucial time for how we think about play in public spaces - one wracked with challenges, but also teeming with potential.
On November 25, Creative Dundee and InGAME will be inviting three panellists from across the creative sector to discuss these very topics as part of its InGAME Insights events series.
Dundee has chosen Biome Collective to create a new interactive experience focusing on mental health and wellbeing to represent the city at the 2018 London Design Biennale.
The nominees for BAFTA Scotland's 2016 games award have been announced. Ant Workshop's Brain-melting platformer Binaries, Biome Collective's Killbox and Space Budgie's Glitchspace have all been nominated. These three games will compete for the BAFTA Scotland games award which will be handed out at the glittering award ceremony in Glasgow in November. Congratulations to all... Continue Reading →