Bringing Unity to the Facebook Canvas

Unity's web player is a popular choice for many developers to get their game out to the public, and Facebook's announcement from the Unite 2013 Conference yesterday will offer developers another route to the players. Support for the Unity web player in the Facebook Canvas has been vastly improved. As part of Facebook's drive to... Continue Reading →

What if Unity3D was Unity2D?

The challenges behind the development of a 2D game are not the same as those in a 3D game. Unity have addressed these issues, and have announced the inclusion of a number of 2D specific tools for developers will ship in the upcoming Unity 4.3. The four main areas that will be addressed are flat... Continue Reading →

Unity set to showcase gaming tiles with Unity Games publishing arm

Announcing a new publishing arm, Unity Games, from the stage of Unite 2013 in Vancouver today, Unity CEO David Helgason is positioning the company as the multi-platform option of choice for developers. Providing their own publishing arm to showcase the best of breed gaming titles which use Unity. While Android and iOS fans continue to... Continue Reading →

Unity opens up their own advertising service for developers with Unity Cloud

One of Unity's strengths is the cross-platform element, which reduces the friction for developers when coding their applications. Unity have increased the flexibility of the platform with the announcement of the Unity Cloud, here at Unite 2013 in Vancouver. While Unity thought that the community would take the challenge of cloud services on board, the... Continue Reading →

Here’s why you can’t ignore mobile gaming

A numerical thought for the day from Unite 2013. It's taken 35 years for the PC to go from the first Apple to 'peak PC' in 2012 which saw 1.5 billion units sold. Depending on how you count some of the early handsets, the smartphone market has gone from zero sales (2002 ish) to 2... Continue Reading →

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