Dundee, the UK’s first and only UNESCO City of Design, is one of only a handful of cities contributing to the event alongside nations such as Australia, Brazil, China, Guatemala, India, Hong Kong, Mongolia, Saudi Arabia and USA. The event expects to welcome an audience of 30,000 ticketed visitors and up to 250,000 public over the course of nine days.
According to Creative Dundee, the Biennale: “will showcase 40 of the world’s most exciting designers, innovators and curators gather in the UK capital to show how design impacts our very being and every aspect of our lives.”
Biome has responded to the theme of Emotional States by asking “What can video games do to help young people start talking about their mental health?”
The collective has created an immersive interactive installation called Shpeel (playing with the word ‘spiel’ meaning to speak or to play), after working with youth organisations and health services across the city.
Shpeel has been produced by Tilde Arts in partnership with Creative Dundee. The project is supported by Creative Scotland, UNESCO City of Design Dundee, Abertay University, University of Dundee and NEoN Digital Arts Festival.
The project started in May 2018 with participants including:
- Scottish Association of Mental Health (SAMH)
- Brothers in Arms, a project dedicated to preventing male suicide
- Counsellors and practitioners from local youth organisations
Laura Cooney, Community Learning and Development Worker for The Corner said:
“Though the stigma around mental health is being reduced, people still find it difficult to find the words to talk about it. The young people that come to us often don’t have the language to describe how they feel. This can be really frustrating for them. Working with Biome Collective, we wanted to develop a tool – a conversation starter – that would enable any young person we work with to describe exactly how they’re feeling without words.”
Gillian Easson, Director of Creative Dundee, explains:
“Unfortunately mental health is all too often still a taboo subject and we would like to see it engaged with in daring and creative ways, that’s why we’ve partnered with Tilde Arts to produce Shpeel – an installation by Dundee-based Biome Collective, which will broaden our understanding of the types of spaces we need to engage and encourage young people to discuss complex health issues. As Dundee is a UNESCO City of Design, with strong video games credentials, the city is committed to using creativity and design to improve wellbeing and health, and that’s why Creative Dundee is delighted to play a key role in making this important initiative happen, representing Dundee at London Design Biennale, with legacy for our city’s wellbeing and beyond.”
Siôn Parkinson of Tilde Arts, the project’s curator and former producer of Dundee Design Festival in 2016 and 2017, said:
“September is an important month for design in Dundee, and we’re thrilled to be showcasing the best of our city’s creative talent at London Design Biennale in the same month as the inauguration of V&A Dundee. Bringing designers together with mental health professionals around the subject of mental illness seems like a meaningful and timely response to this year’s theme of Emotional States. We’re excited how Biome Collective’s installation at Somerset House might be developed in the future, say, by using virtual reality as a therapeutic tool. This could allow practitioners and counsellors an amazing visual insight into how people are feeling, and a creative way for young people to take the lead on the conversation around their mental health.”
To find out more, and follow Shpeel’s progress, read the full story on Creative Dundee.