Marketing, reviews, and mobile may all determine if your game is a hit or a flop

Hard data to back up what I’ve been saying for the last five years. If you do not support your game, if you do not consider your target audience. If you do not actively create some buzz and get excited about your game, you are abandoning the project you lavished 100% of your talent, creativity and work upon. Right when it actually needs it most…

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