Stormcloud Games Hits Guardian Top 50

The Guardian has published it's list of the top 50 apps of the year, covering lifestyle, entertainment, news, health, games, education and productivity tools. Stormcloud Games first release, Mr Shingu's Paper Zoo managed to hit the top 50, in the kids category, with Stuart Dredge, mobile expert and all round good guy describing it thus:... Continue Reading →

BAFTA Scotland Award Winners Announced

The 2013 BAFTA Scotland awards ceremony was held in Glasgow on Sunday night.  Celebrating and honouring the best in Scottish TV, film and games, the competition is open to every developer - from the smallest indie studio to the largest global behemoth. Three nominees were chosen from nearly forty entries: Coolson's Artisanal Chocolate Alphabet (Things... Continue Reading →

TIGA Award Winners Announced

The awards ceremony for the 2013 TIGA Awards took place last night.  At an event which has been officially described as 'glittering', prizes were handed out to games and games companies from across the country. There were a wide range of Scottish companies and institutions nominated in various categories and we're delighted to say several... Continue Reading →

OUT NOW – Mr Shingu’s Paper Halloween

Having helped countless kids make a menagerie of folded paper pets with the aid of Japanese origami sensei Mr Shingu, the team at Stormcloud Games has just launched their follow-up title, just in time for the scary parts of the year. Mr Shingu's Paper Halloween turns the scary knob up to 11, or possibly 13,... Continue Reading →

Stormcloud Presents Paper, Pandas, Pregnancy & Propaganda

The team at Stormcloud Games have been pushing the boat out for their initial title, Mr Shingu's Paper Zoo.  They were at Dare ProtoPlay's indie showcase, with branded t-shirts, iPads and boundless enthusiasm. The game was a big hit with kids and families and proved that the combination of paper folding, animal husbandry and tamagotchi... Continue Reading →

New From Stormcloud: Mr Shingu’s Paper Zoo – Out NOW For iOS

In an app store awash with clones, copies and tired retreads of existing genres, originality is all too rare.  Games can quite easily aim for instant mainstream acceptance, losing any real identity in their race for the lowest common denominator, or can be defiantly aimed at 'real' gamers, so bullet holes and orcs abound. Which... Continue Reading →

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