Visualisation and simulation company plans to create internal development team
Cobra Simulation, the Bathgate-based company which produces immersive simulators for military, flight and commercial training use, has successfully secured an Epic MegaGrant, which will be used to support the formation of an Unreal Engine software team and deliver the first phase of its immersive software development plans.
Last year, as part of its plan to increase resilience and diversify beyond hardware, Cobra Simulation laid the foundations for an immersive software strategy with the appointment of Professor Kenny Mitchell to the board.
As a veteran of the games industry, with a profile of leading new graphics technology and as Cobra’s Chief Technology Officer(CTO), Kenny has set out an ambitious software roadmap based on his convincing experimental prototypes, which focus on accelerating the process of creating training and simulation applications and beyond.
Founded in 2019, the $100 million Epic MegaGrants program was launched to support game developers, enterprise professionals, media and entertainment creators, students, educators, and tool developers doing amazing things with Unreal Engine or enhancing open-source capabilities for the 3D graphics community.
Managing Director Alexander Bradley said:
My team have worked incredibly hard throughout and after COVID to deliver a solid plan that will sustain and grow our business whilst contributing to the Metaverse vision. When I learned that Cobra had been awarded this funding, I must admit it was a great day, my enthusiasm and admiration for our team was immense.
The term Metaverse is typically used to describe the concept of a future iteration of the internet, made up of persistent, shared, 3D virtual spaces linked into a perceived virtual and connected universe. The Metaverse in a broader sense may not only refer to virtual worlds, but internet as a whole, and may include the entire spectrum of augmented reality.
The support will help Cobra Simulation to create six new jobs focused on the extensive capabilities of the Unreal Engine.
Being in a position to expand our team once again after what has been a very challenging two years has been a great boost.Alexander Bradley, CEO, Cobra Simulation.