The 2020 Move Summit returns for it's fourth annual celebration of animation and vfx.
There's a brand new event, focusing on animation, taking place in Edinburgh later this month. The Move Animation Summit is working with the majority of Scotland's animation studios to create an event which celebrates the success of the country's animation sector, as well as supporting new and emerging talent. Move takes place on Thursday February 23rd,... Continue Reading →
Glasgow School of Arts Digital Design Studio is holding an open evening on Wednesday 17th of February. The event is an opportunity to visit the GSA's Digital Design Studio, tour facilities and meet academic staff involved with the following Masters programmes: MSc International Heritage Visualisation MSc Medical Visualisation and Human Anatomy MSc Serious Games Development... Continue Reading →
You may not yet be familiar with Glasgow-based Dimensional Imaging, but the chances are you'll be hearing a lot more about them in the very near future. The company has created new technology to capture incredibly high resolution facial performance without sticking reflective dots all over an actor's head. It's already been used in titles... Continue Reading →
BAFTA Scotland has created an animation masterclass featuring Axis Animation's Creative Director Stuart Aitken. The session will look at the creative processes behind successful projects such as Halo 4: Spartan Ops and the award-winning trailer for horror video game, Dead Island. According to Axis: A certified industry veteran with well over a decade of experience wrangling amazing visuals... Continue Reading →
http://vimeo.com/84434371 If you've not come across the term 'Machinima' before, it is far more than a popular YouTube channel. It refers to the process of using commercially available video game engines to create animated films. The word itself was coined by one of the pioneers of the medium, Hugh Hancock, founder of Strange Company and... Continue Reading →
The challenges behind the development of a 2D game are not the same as those in a 3D game. Unity have addressed these issues, and have announced the inclusion of a number of 2D specific tools for developers will ship in the upcoming Unity 4.3. The four main areas that will be addressed are flat... Continue Reading →
Day two of the Dare 2013 indie festival took place on Friday 9th August. The theme of Convergence carried over from the previous day with an equally eclectic line-up of speakers and panels, examining issues around the ongoing evolution of the games industry. Like day one of the conference, there were some truly inspiring speakers... Continue Reading →