Artist Danny Grant made the video using Unreal Engine, which he taught himself from scratch at the beginning of the first lockdown in March last year.
Axis Studios, Scotland's multiple-award-winning animation and visual effects company, has announced it was the company responsible for the cinematics in Sony Interactive Entertainment & Sumo Digital’s new Playstation 5 launch title game Sackboy: A Big Adventure.
Axis Studios, the Glasgow-based animation & VFX specialist, is working on a feature film the company believes will be the biggest ever animation created in Scotland.
Unreal Fellowship Applications Are Open. Learn from industry experts how Unreal Engine can be used for real-time production with an intensive 30 day course 50 x $10,000 grants are available. Industry experience required.
The Captured Actor is a 2019 documentary, created by writer Iain Lowson, for the Royal Conservatoire in Glasgow. The film is an exploration of the opportunities being created for performing arts and drama students within the rapidly evolving videogames industry.
There's a brand new event, focusing on animation, taking place in Edinburgh later this month. The Move Animation Summit is working with the majority of Scotland's animation studios to create an event which celebrates the success of the country's animation sector, as well as supporting new and emerging talent. Move takes place on Thursday February 23rd,... Continue Reading →
Glasgow School of Arts Digital Design Studio is holding an open evening on Wednesday 17th of February. The event is an opportunity to visit the GSA's Digital Design Studio, tour facilities and meet academic staff involved with the following Masters programmes: MSc International Heritage Visualisation MSc Medical Visualisation and Human Anatomy MSc Serious Games Development... Continue Reading →
You may not yet be familiar with Glasgow-based Dimensional Imaging, but the chances are you'll be hearing a lot more about them in the very near future. The company has created new technology to capture incredibly high resolution facial performance without sticking reflective dots all over an actor's head. It's already been used in titles... Continue Reading →