SGN Podcast: PlayAway Bonanza

SGN POD 005: This week we've been attending keynotes, panels, talks, workshops and everything they'll let us into at Tinderbox Collective's wonderful PlayAway Festival. Listen as we rundown everything we saw and learned. (Spoiler: loads)

SGN Podcast: If a Game Falls in the Forest…

SGN POD 004: Marketing - the oh so daunting but oh so important part of being a succesful games studio. Over the course of an hour, we try to give as much encouragement as we can to the Scottish games community to not feel intimidated by the prosepect of marketing their games. No one's going call you a sell out, we promise!

SGN Podcast: What is a Podcast Anyway?

SGN POD 003: This week's episode is all rumination and preparation as we respond to your lovely feedback so far and hatch plans for world domination. We talk about the news (including the return of Games Master), our Facebook group and a little more about Dwerg Saga.

Introducing Kobojo

There's a new studio in Dundee. For several months now, rumours of Studio X - a new developer, who would be recruiting and working on a game so secret that even GCHQ and the NSA had only a vague idea of it's key parameters. The new studio is now a reality. Kobojo is a French... Continue Reading →

OUT NOW – Slap Sticker

Glasgow's WeeWorld may often be overlooked as a games studio, despite having released around 16 games and apps for iOS and the company's online social network having well over 60,000,000 registered users. WeeWorld's latest release is SlapSticker. Think of it as an augmented reality photo editing app. You can customise and add fun elements to... Continue Reading →

OUT NOW – Monster Legacy

Outplay's latest release is the terrifyingly titled Monster Legacy.  It's a brand new title for iOS devices, in which players must explore secret dungeons, solve puzzles, capture a menagerie of monsters (the game promises over 100) and the use them to battle opponents. Monster Legacy has been covered and featured by a number of leading mobile... Continue Reading →

2013 – By Our Numbers

The lovely people at WordPress make sure every user can see exactly how their blog/site is performing by sending out an annual summary of the posts, visitors and numbers from all around the world. If you came to any of the SGN launch events in late 2013, you'll have heard that one of the key... Continue Reading →

Bringing Unity to the Facebook Canvas

Unity's web player is a popular choice for many developers to get their game out to the public, and Facebook's announcement from the Unite 2013 Conference yesterday will offer developers another route to the players. Support for the Unity web player in the Facebook Canvas has been vastly improved. As part of Facebook's drive to... Continue Reading →

Outplay’s Monster Legacy Chosen As Launch Title For Facebook Mobile Publishing

Facebook is moving into mobile publishing and Outplay, the Dundee-based, venture-backed, social-fun company is launch partner. Following the end of the exclusive agreement with social games giant, Zynga, Facebook has launched a programme to distribute and promote mobile games for selected small/medium developers.  The company will help developers find a global audience for their new... Continue Reading →

Using Social Media

The following was originally posted on the Guerilla Tea developer blog. Since we started Guerilla Tea in 2011, the use of social media has been hugely important to us. I’ve wanted to share some of my thoughts on our approach for a while, so this week’s blog seems like a good opportunity. One thing we have learned... Continue Reading →

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