Dare to be Digital 2013 – The Games, The Talks, The Awards, The Crowds

At 5pm on Sunday the 11th of August, the 2013 Dare to be Digital ProtoPlay event drew to a close.  The four day even in central Dundee, pulled in a record breaking crowd of 13,000 players, gamers, developers, designers, stars, ministers, legends and families. Fiona Hyslop, the Cabinet Secretary for Culture & External Affairs opened …

Start Your Own Game Studio With Dare+

There are less than ten tickets left for the 2013 Dare+ workshop.  It's an intensive one day workshop exploring every aspect of starting and running a game development studio. It's easier now than at any point in history to build and release a game, but achieving long-term, sustainable success is more difficult. Dare+ is running …

Guerilla Tea’s 2nd Birthday – Beer, Cake and a Game Release!

As of today, we’ve been in business for 2 years. It’s scary how quickly the time has gone by. We could describe the past year as ‘tumultuous’ to say the least and it’s been an awesome learning experience. It’s still very early days for Guerilla Tea, but throughout the last year we’ve built up a …

Scottish Enterprise Hosts Post Mortem On Snowman

After the infamous 'melting' incident in which the magical snowman was found to be little more than a puddle of chilly water with a hat, Channel 4, in association with Interactive Scotland will host a post mortem on June 20th, at the Dundee Contemporary Arts Centre. The organisations are inviting participation from interested parties.  Attendance …

Cobra Launches Massive Promotional Campaign With The Sun

The mark the fourth anniversary of iBomber, Cobra Mobile has launched a major promotional campaign with The Sun newspaper, giving away 50,000 copies of iBomber Defense Pacific, worth around £100,000. Readers of The Sun can visit the paper's website to pick up a promotional code, which will allow them to download the game for iOS. In …

Using Social Media

The following was originally posted on the Guerilla Tea developer blog. Since we started Guerilla Tea in 2011, the use of social media has been hugely important to us. I’ve wanted to share some of my thoughts on our approach for a while, so this week’s blog seems like a good opportunity. One thing we have learned …

DIY Marketing and PR For Indie Games

This is entirely wonderful.  I've been banging on about marketing and supporting your game for years now.  With what seems like little effect.  So it was a real pleasure to find an excellent piece, written by the very smart Kristina Seznec, about helping the team at Lucky Frame with their press and marketing.  You can …

Impossible Road

Pythagoras.  Newton.  Leibniz.  Lovelace.  Curie.  Einstein.  Jones.  Shakespeare.  Braben.  Crammond.  Molyneux.  Miyamoto.  Persson.  Ventura.  The list of luminaries, sages and other professional thinking persons is an illustrious roll call of history's most creative visionaries. Their achievements are legend.  Their legacy timeless.  These are the forerunners, the shining ones, the immortals who illuminate the darkness and …

Going Global: Learn About Localising

It's a big wide world out there, kids.  Many countries now enjoy videogames and a number of markets, have huge - and we're talking enormous - audiences.  Yet many game developers don't support these markets and don't publish their games in anything other than good old-fashioned English. This can be a problem.  It limits your …