Game In Scotland took place on Saturday afternoon. This year’s event moved out of the grim and slightly sticky Fat Sam’s nightclub, which had been its home for the last eight years and moved it into the spring sunshine in Abertay University’s brand new games centre of excellence.
Here’s the rundown…
Abandoning the 15 minute who we are introductory talks from studios, this year’s GIS instead offered companies and individuals the chance to give a 5 minute speed presentation.
It was excellent. Then the other speakers were picked at random to come up front and… GO!
- Graeme Harvey (Tsumanga Studios)
- Anthony Magrath (Nevistech)
- Paul Leishman (Pixel Sword)
- Luke Iwanski (Codeplay)
- David Hamilton (Ninja Kiwi)
- Charlie Czerkawski (Guerilla Tea)
- Tom Larkworthy (Firesafe)
- Robert Henning (Tag Games)
- Amanda Millen (Moray Game Jam)
- Gavin Smart (YoYo Games)
Then we had an hour for visitors to visit the stands. There were 20 companies and organisations exhibiting this year. Companies looking for staff, companies with new games and new technologies to show and organisations who can help start-ups and companies access funding, training, staff and business advice.
The programme had been split to give visitors far more time talking to the exhibitors and make sure that the companies who came along got a chance to speak to as many people as possible.
- 4J Studios
- EeGeo
- Reloaded Productions
- Zapcoder
- Blazing Griffin
- YoYo Games
- GSA – Digital Design Studio
- IGDA Scotland
- Outplay
- Tag Games
- PartickHill Games Ltd
- Codeplay
- Mental
- One Thumb Mobile
- Himex
- Pixel Blimp
- Creative Skillset
- Moray Game Jam
- Ninja Kiwi
- Interactive Scotland
The workshops and panelists were:
The Games Media – Exploring the specialist press. Ways to get into games journalism and the issues the media face in the games sector.
- Cara Ellison (Freelance writer, keynote speaker, games critic)
- Ewan Aiton (Editor, play.tm)
- Ben Cordell (co-owner and editor, Stick Twiddlers)
- Dave Cook (Deputy Editor, VG247 and award-winning games journalist)
- Stewart Hogarth (Smiling Bag)
- Dave Sapien (Dave Sapien Ltd, Me & The Giants)
- Paul Leishman (Pixel Sword)
- Jaime Cross (Team Junkfish)
- Chair – Gina Jackson (Creative Skillset)
- Iain Lowson (Freelance)
- Phil Harris (One Thumb Mobile)
- Brian Baglow (Scottish Games Network)
Starting Your Own Studio – Just how do you go about starting a new game development studio in Scotland? Who’s out there to help. What funding is available? How do you grow?
- Alex Zeitler (Guerilla Tea)
- Jaime Cross (Team Junkfish)
- Adriaen Alexander (Mental Ltd)
- David Hamilton (Ninja Kiwi)
- Graeme Harvey (Tsumanga)
- Chair – Alisdair Gunn (Interactive Scotland)
The response to the workshops was wonderful. Everyone seemed to get a lot out of the more in-depth discussion and debate. The only complaint was that they were way too short to do more than just scratch the surface of the topics.
Then there was MORE exhibition time, more opportunities to find work, find something new and play some games…
- Cara Ellison (life saver, enthusiastic panelist, weird game promoter and writer)
- Dave Cook (award-winning games journalist, Scotland games industry enthusiast and deputy editor)
- Kenneth Benzies (Codeplay Ninja)
- David Hamilton (Kiwi fondler and hobbit stalker)
- Mark Ettle (CEO, Cobra Mobile, voice of reason)
- Chair – Phil Harris (grizzled industry veteran, organiser, writer, panel wrangler)
It was quite a different experience from previous years and hopefully gave all of the participants more opportunities to talk, learn more about the industry, find new jobs, play new games, hear from people who not only know what they’re talking about, but who care and are happy to share their experiences and expertise.
- Lukasz Gomula
- Alberto Taiuti
- James Wood
- Jiri Klic
- Samuel Cumming
- Raphael Monnin
- Keiran Jarret
You can find a whole photo set of the event here. Another huge thank you to Lukasz Gomula, who not only took all the photos, but made them available for free. Lukasz: you rock.
Thank you again to all of the speakers, panelists, presenters, chairs, exhibitors, volunteers and to everyone who came along. We don’t have final figures, but we’re hoping it was the biggest Game In Scotland yet.
But how do we make it better? How do we make it MORE awesome? What worked for you? What didn’t? We want your feedback. Tell us in the comments, on Facebook, via Twitter, on LinkedIn, or even via e-mail what we can do to make Game In Scotland 2015 one of the highlights in the games industry. Not just in Scotland, but worldwide.
Thank you all – Brian…