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However, unlike an actual game played with a deity, whether letter-obsessed, responsible for weather, or not. Word Crasher rarely ends in SACRIFICE and MUTILATION, unless those are words you make with your letter tokens.
As Pixels On Toast says:
As letters fall down and pile up on your screen, touch them to make words. Making long words and using rare letters is a risky strategy, but will score much higher. But watch out, if the letters reach the top of the screen it’s Game Over.
WordCrasher Blitz adds some new wrinkles into the gameplay, including individual letter score multipliers and a new game mode, “Quick Game”, designed to be played in that minute or two at the bus stop.
Like the original, WordCrasher Blitz tracks every unique word the player enters into the game, and uploads their vocabulary to Game Center and OpenFeint leaderboards. The current champion of the original WordCrasher has entered over 20k unique words. Compare this to the average English speaker’s total vocabulary of 10k-15k words, and this is impressive indeed.
Word Crasher Blitz has ultra-realistic tactile physics. Letters bounce, stack, roll and respond to you tilting, waggling and juggling your iPhone/iPad or iPod (which are all supported by the by…)
Word Crasher Blitz features three game modes – Quick Game, Marathon and Flood Panic, in which your letters float delightfully in a glass of virtual water, which creeps ever upwards towards the top of the screen (at which point you die. Horribly).
With over 190,000 words recognized in US, UK and International English, there’s something for even the most unliterate.
Go visit Pixels On Toast online. Join, like and contribute to their Facebook page, or follow, follow them on Twitter. Kevin also has a development blog that we’d recommend highly.