Immersive and AI focused education company The VR Hive has picked up 3 trophies - Startup of the Year, Most Innovative Startup, and Most Creative Startup at the Scottish Startup Awards
Redhill High School Partners With The VR Hive To Develop Groundbreaking VR Mental Health Solution For Children Aged 11-17
The VR Hive in Scotland has partnered with Redhill High School in Wales to create a new VR mental health app for kids aged 11 to 17
Hyper Luminal Games Awarded £35,000 Through Inclusive Design Accelerator
Dundee-based games studio Hyper Luminal Games is one of two studios to receive funding of £35,000 from the Inclusive Design for Immersive Experiences Challenge, alongside Sugar Creative. The challenge enables small and medium enterprises (SMEs) to work with InGAME, the StoryFutures Academy, Open Inclusion and XR Access, to create experimental inclusive innovation processes and pilots. …
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Players Wanted for VR Study
you have a VR headset, Glasgow School of Art research student Austin Wolf is inviting you to take part in a study about narrative engagement in VR - based upon Scottish folklore.
Glasgow VR Company ChangingDay Raises £670,000 for Autistic Users
ChangingDay, a Glasgow-based start-up, has raised more than £670,000 to create virtual reality games for autistic people.
Scottish Artist Creates Unreal Video For Roddy Woomble
Artist Danny Grant made the video using Unreal Engine, which he taught himself from scratch at the beginning of the first lockdown in March last year.
PlayAway: Jung In Jung and Paul Blackham
Sound of Light, a collaborative sound performance experience built for the Oculus Quest VR headset, is an example of not only how VR might help us to bridge that communication gap but also how it may facilitate us to communicate ideas and emotions that simply can’t be expressed to one another in a real world environment.
Glasgow School of Art: Open Evening
The Glasgow School of Art is holding a (virtual) open evening for it's amazing range of postgraduate courses focusing on areas of gaming including: medical & heritage visualisation, VR and serious games.