
Hotels can cater for and accommodate all of these requirements. They provide a necessary service. A home away from home. A meeting point for strangers and a conference room for a party of conspiracy theorists, convinced that the banking cartels and high level networks of politicians, influencers and key families are secretly controlling the world, focusing sinister plans for depopulation and the creation of a world slave state. Then karaoke.
So it is in Bad Hotel. Lucky Frame’s astonishing attack on Western capitalism, the fiction of humane servitude and the militarisation of wildlife through advanced research programmes – all of which is funded by the aforementioned global elite and new world order.
The game itself is a delight. Simple to pick up, fun to play and smashing on the ears. Players must:
1. Build Hotel.
2. Make Music.
3. Stop Tadstock.
Bad Hotel is an insane hybrid of a tower defence game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire).
It’s probably best explained with a video. Try this…
The game has already picked up more love than a domestic engineer in a particularly slovenly Las Vegas wedding chapel. It’s won a BAFTA for goodness sake. A BAFTA! It’s got fans across the media and it’s attracted quotes like:
- “I like Bad Hotel so much I’d buy it for you. Get it. It’s wonderful” (Kotaku)
- “the stuff of wonderful nightmares…” (modojo)
- “Ladies and gentlemen, Bad Hotel is like being broken out of jail by a car full of clowns. Peculiar, scary, exciting and accompanied by many strange noises. You need this game.” (Scottish Games Network)