It was, in short, awesome.
So when I was invited to suggest a couple of speakers for the 2012 event, I jumped at the chance. Here was an opportunity to get someone fascinating to speak to a crowd – in Scotland – and outline all of the reasons that the interactive sector is changing so many things, in so many ways. A chance indeed, to go beyond the games industry talking to the games industry about the bloody games industry.
Of course nothing is ever so simple. My first choice of speaker, the terrifyingly talented and flat out terrifying, Jesse Schell couldn’t be here. He did however, suggest the second speaker on the list – Ernest Adams – who I’d consistently managed to miss at the Game Developer Conference, E3, etc.
Which he did. An exploration of games beyond gaming. How interactivity and play are changing, evolving and creating new experiences. Experiences which move beyond fun and into areas that the games industry is, in some cases, studiously ignoring. How can we take everything games do and make them matter more? How do we use the idea of interactivity to build something new. It was a gem. It would have worked for a non-games audience and the main Turing crowd. Maybe next year.
I’m glad he did. Apart from the taste in sharp suits, Mr Sorrell is also a gifted speaker, performer and with the sort of keen insight you don’t get from the Marketing Directors of the world. Television dwarfs gaming. By quite a lot. Can games learn anything from the way TV works? Could you insert non-TV elements into TV to make something new and different? How about doing the same for games? Put non gaming elements into videogames and you have a version of the bastard-child gamification that might, maybe, work. In some way.
it was thought provoking, it was funny, it was something I’ve never heard at any of the ‘games’ events out there…
Tom explored the idea that systems are becoming more and more common in the 21st century. Not just within games, but everywhere. Understanding these systems – and how they interact – makes us all more capable, clever and able to make things happen! By playing games, which are entirely systemic, can we understand the world better? It was an information dense half an hour and thankfully we have someone blogging the whole event properly, so I don’t have to do anything as bothersome as checking my notes, or reading Tweets from a week ago.
Rob covers the issues and the trends which matter to the industry. With the sort of objectivity and insight which should have gained him more industry awards, trophies and plaudits than his mantelpiece can cope with. But no, in Rob’s carefully considered and always readable columns, he skewers the short sightedness, the manufactured hysteria, the baggage the industry insists on hauling into the future and all of the reasons that the interactive sector continually trips itself up. As such, the awards have yet to materialise, the keynote speaking slots, trucks of cash and high profile industry gigs are not showered upon him anywhere near as often as they should be.
Rob, as it turned out, to nobody’s huge surprise, was vey, very good indeed. His presentation (which we nearly derailed thanks to the volume of #tfestgames tweets) considered whether games might, at some point – and in some cases – want to consider growing up with their audience, moving beyond increasingly realistic and stylish ways to portray gunshot wounds, violence and the stereotypical portrayal of women. Not that Rob was advocating every game becomes serious, responsible and proactively humane. It’s just that as an industry we need to think about growing up a little. He went on to list a number of games he’d tried, after a lifetime of gaming, that gave him hope for the future and highlighted digital distribution as a key driver in letting the next generation of developers build the sort of games they want, rather than according to prevailing industry wisdom.
Several tweeters pondered a standing ovation.
So there we had it. I pushed. I pushed hard. I posted several things on the Scottishgames blog. I hijacked people in the street. I e-mailed every single person I could lay my hands on and generally tried to pack the space out as much as I possibly could.
The side of things didn’t work out as well as planned. There were around 80 people in a lecture hall with a capacity of 300. The people who did make it, by all accounts, tweets, updates and feedback, all rather enjoyed it. Many nice things were said.
We did, about half an hour into the event, start the #tfestgames hashtag trending. Quite a lot as it turns out. And yes, many people migrated from the lecture theatre to The Pear Tree across the road, where discussions continued, deals were struck and much blues was heard.
Similarly, I’ve had several people comment on the high level nature of the event and the fact that they’d have preferred more practical and hands-on type information. Which I think needs addressed too. The whole reason for shooting for the high concept, far flung future type speakers and topics was thanks to the excellent Indie Festival laid on by Dare to be Digital earlier in August. And the Develop conference in June. And EIF, also in August. Having been to pretty much all of them, I thought that repeating the same sort of information and topics might be considered slightly redundant. Which is my polite way of telling you to shut the hell up and go to some of the other shows which happen on your doorstep.
So please allow me to thank all of the speakers: Ernest W Adams, Mark Sorrell, Colin Anderson, Tom Armitage and Rob Fahey. Sincerely. Again. Thank you, gentlemen. You rock.
I should also thank Euan Mackenzie for chairing the panel at the end as well as providing guidance and umm, throughout.
And of course Dr Jamie Coleman, the evil genius behind the Turing and his team for actually putting it on in the first place – and for trusting me to get important and interesting people involved.
What next? A very good question. We’re spoiled for choice in Scotland at the moment. August is swamped with events. Dare continues to grow and evolve and support new talent, Turing is reaching out into all these fascinating new areas and Edinburgh Interactive happens in August too.
If you take the film, book, television and fringe festivals into account, then you can – and indeed I did – spend more than a month out of the office networking, finding out interesting new things and figuring out what happens next. How the hell do we try and tie all of these things together? Without dying, or suffering permanent liver damage?
That’s another blog post. There are plans underway. Watch this space.
In the meantime, Turing remains an event every single digital media, technology and interactive creator, user or business should have carved in stone into their calendar for the year ahead. Next year, NO excuses.
– Brian