Site icon The Scottish Games Network

Scotland’s Games Strategy Data 001 – What Are Games, Where Do We Fit?

Scotland's Games Strategy - Workshop Clearboard

It may seem strange to kick off the creation of a national strategy for games with a question as simple as ‘What are games – where do we fit?” but these are fundamental and critical to making sure games are recognised, understood and supported more effectively moving forward.

Before we dive into the data around these questions, you can see the whole data set here – or you can see all of the individual responses and post-its in the gallery below:

Why Ask ‘What Are Games?’

This question is critical because – as it stands – in Scotland videogames are currently categorised as one of 16 sub-sectors of the ‘creative industries’ – along with industries including crafts, heritage, performing arts, architecture and literature (you can see the full list here).

This means that while games are clearly part of the wider ‘tech’ ecosystem, we’re not officially part of that world in the same way that sectors such as fintech, data, cyber, or AI are. That matters because there is a lot of support going into ‘tech’ across Scotland (and the wider UK) right now, but little, if any of it is tailored towards, or recognises videogames.

In the rest of the UK, games are part of the ‘screen industries’, alongside film, television, animation, ‘immersive technologies’ & VFX (hence BFI and BAFTA supporting and working closely with the games ecosystem). In Scotland, games are not defined as part of ‘screen’. That definition means that Screen Scotland, the national agency which provides support and infrastructure for the screen sector excludes games (please note that none of this is criticism of the organisation, or the people at Screen Scotland or Creative Scotland, who have actively supported the sector and creation of the national strategy).

Tech / Culture / Both / Other?

From the data gathered in the Figma board across the workshops, you can see a broad range of opinions about how games should be defined and where games can and should fit within the context of Scotland.

There were several key discussions across common topics:

Defining ‘Games’

Games Are A Unique Practice

Games In Education And Culture

Games As A Driver For Innovation

Games As A Form Of Expression

Outcomes

Based upon the key challenges facing the sector and the input from the workshops, we plan to make several recommendations in the Action Plan:

  1. Create definitions of basic terms – games, developer, publisher, esports, applied games, etc. This will provide a single reference point for all stakeholders in government, public sector and beyond.
  2. Adopt a cross-portfolio approach to games, which will give multiple Cabinet Secretaries and Ministers responsibility for different aspects of the games ecosystem, from business and innnovation to education and culture. This would address the compartmentalisation of games and stop them being siloed within a single directorate.
  3. Identify – and where necessary create ‘games champions‘ within all of the relevant directorates and public sector organisations, to ensure internal knowledge of the rapidly evolving games ecosystem can be built, communicated and retained.

We will be sharing the other data sets and the proposed outcomes from each of them over the next several days. Got questions, comments, or have something to say? Get in touch.

~ Brian

Photo by Kvalifik on Unsplash

Exit mobile version