
I am talking myth in the sense of a story handed down through the generations, or passed on as a kind of oral history – an odd thought in the days of recording everything. It’s what happens when rumours take on a greater form as their story. It’s what I can recall from memory, or have heard spoken of, but can’t search for. It is, for example, what happened to Matthew Smith.
Which is that he vanished.
It’s Stavros Fasoulas creating the hits Sanxion and Delta followed by Quedex before being called to serve in the Finnish Defence Forces. When returns, the Commodore 64 will be dead and his knowledge inapplicable. His fourth C64 game becomes an eternal what-if along with Matthew Smith‘s never to be made Willy Meets the Taxman.
These are not stories within games, not even stories about games. It is stories about the people, culture and environment within which games were created. It is the stories about the environment itself. Even better, it’s stories which don’t always have information existing anywhere on the Internet.
How about a lesser-known legend, closer to home, that DMA Design’s Walker was written to have three complete, entirely different game styles but was only released with two. Though this may be true, it is not legend material, but the circumstances leading to it may be. I reality I have no idea why, however I know who to ask and, in principle, how to get in touch with the designers. In that sense, it is not a classic legend. A true legend, perhaps, is one where the question cannot even be asked.
And it’s into that gap where the richness of legend goes.
The symbol has become detached from the object.
Legend is Commodore reverse engineering their own graphic chipset after losing the blueprints. It’s Tetris coming to the west with involvement of the KGB. It’s the Elan Enterprise 8-Bit home computer briefly becoming the Flan Enterprise for legal reasons. It’s Lara Croft’s cleavage being due to a slip of Toby Gard‘s mouse. It’s Donkey Kong getting its name because Monkey Kong didn’t survive the translation. It’s the 3DO version of Lemmings being impounded at Japanese customs on suspicion of it being porn. And it’s Atari somehow assuming they could sell more cartridges of ET than there were consoles to play them on.
And this last one was recently in the news cycle.
Because it, along with the rumoured landfill, turned out to be true.
I say we embrace it wholeheartedly. It means that the games industry has a richness in its mythology. Any industry is going to have its stories, and the fact that we have ours is simply a sign that we are maturing. Better yet, that we are large enough to absorb any imagined embarrassment with good humour. And we have some pretty good ones…
So what does this mean for games? The history of games is longer, more varied and richer in character than you think. It should be embraced rather than shrugged off. One day it will be as mainstream as the film or TV industry and that means some of the names too. Very few personalities in games are household names, perhaps even none. When we start to talk about them, the stories surrounding them will also come along for the ride, and the stories which they tell. We have comedies and tragedies, epic tales and mysteries, stories within games, stories about games, meta-stories about people.
True or not isn’t really the point.
– Steve
[Steve Hammond is a regular contributor to the SGN. He directed Britain’s first Star Trek fan film. He wrote for DMA Design. He now codes by day and writes by night. His Manual Override column is written voluntarily, in return for semi-regular beer and crisps…]