
The four main areas that will be addressed are flat graphics, physics in a 2D world, animation, and collision detection.
Previewing a ‘lab’ build of the 2D elements to the audience at Unite 2013 in Vancouver, an appreciative audience played spot the new buttons. Starting with a 2D button to create a true ‘flat’ land in the Unity scene picker, Unity also adds in a sprite editor, and a new 2D physics engine that includes an improved polygon collision generation focused on the needs of 2D elements.
Once Unity 4.3 is released, the addition of 2D to Unity is going to make the middleware an attractive choice for many developers – 3D is popular, but it’s not a requirement. This represent a new area for Unity to expand into. If you wondered where growth for the game engine was going to come from in 2013 and 2014, here’s your answer.