BBC In Dundee – Games Special

For a recent episode of Show Me The Money, the BBC sent reporter the excellently-named-for-a-lead-action-hero, Jack Garland to Dundee to ponder the ongoing evolution of the games sector.

Mr Garland mentions the collapse of RTW (again), before moving thoughtfully onwards to the rise of casual, social and mobile gaming.

Digital Goldfish are shown, strolling, like well-dressed playas, down balmy South Tay Street, while Guerilla Tea discuss business models and the importance of marketing and social media, with Jack.  Proper Games rounds things up with a quick visit to the studio and fleeting, yet intriguing mention of product placement as a potential business model.

Hmm…

Jack then abseils down the side of the McManus gallery, punches a bus and leaves in a sports car.

But that’s not the first time Mr Garland has had a mission in Dundee.  Jack produced an earlier piece, also featuring Guerilla Tea, Proper Games and an amiable bunch of students, whom Jack didn’t execute with icy indifference.

Looking this time at the growth of mobile gaming, Jack appears on top of a game of Flock!, using only the power of his mind, before carrying out enhanced interrogation on Proper’s Grant Alexander and winning 300 games of Yo Deshi in a row.  He then paddled up the Tay on a burning torpedo and roundhouse-kicked a horse to death.

According to the following week’s Points Of View, the horse was evil.

The Physical Effects Of Audio In Gaming

GamaSutra has just posted a new piece of research commissioned by Euphonious and carried out by the team at Abertay’s H.I.V.E. facility, which looks at how audio in games physically affects players.

It’s an interesting read.  Across the board, with very different types of game, players experienced heightened breathing and heart rates when playing games WITH audio present.

There’s a brief excerpt from the piece below.  You can find the whole article on GamaSutra…

[What effect does in-game audio have on players? Audio expert Raymond Usher (Grand Theft Auto: Vice City, Crackdown) shares the results of a study in which players were monitored while playing three games -- Osmos, FlatOut, and Amnesia -- with audio and without.]

This study investigated the importance of audio in computer games. To do this an experiment was designed that compared groups of participants that played the same games with and without audio. Participants’ physical responses to the games were recorded via a bioharness that recorded participant’s breathing wave, heart rate, respiration rate and skin temperature.

Analysis of the heart rate and respiration rate of participants showed that those playing games with audio had a higher level of arousal (a combination of heart rate and respiration rate) and demonstrated the immersion capabilities of audio in games.

Which is why Euphonious started the off-the-shelf AudioSkins service, which provides smaller projects and indie developers with access to complete audio ‘packs’ for their online / casual / social or mobile games titles…

If you’re a developer, you owe it to yourself to check it out.

An In At Outplay

Prior to this weekend’s festival of games-related recruitment opportunity and wonder, Dundee’s own venture-backed social gaming outfit Outplay Entertainment is looking for a variety of summer interns.

Covering roles from art and programming through to community management, marketing and data analysis, there’s something for everyone.

The words ‘talented’ and ‘creative’ were mentioned, which certainly covers most of our readers.  If you’re interested pop over to Outplay’s jobs page and find out more.

Bigpoint Signs Deal With GamesAnalytics

All games, all analytics, all the time.  Oooh yeah...Edinburgh’s Games Analytics have signed a deal with Bigpoint, the German-based online games publisher.  The deal will integrate Games Analytic’s Predict platform into Bigpoint’s games.

This will allow Bigpoint to analyse and predict user behaviour.  They can use this information to enhance the user experience, personalise games and increase retention rates and revenues.

Games Analytics worked with Bigpoint on one game back in 2011 and obviously impressed them with their technology and approach, since this new deal means platforms will be integrated and tight connections formed.

The Bigpoint Logo - yesterday

Bigpoint is the company behind games such as Battlestar Galactica, Skyrama, The Mummy Online and many others.  They get millions of players on a monthly basis.  Most of their titles use the freemium model, so clearly customer satisfaction and retention is a key priority.

Quote time:

Philip Reisberger, Chief Revenue Officer, Bigpoint said: “We are pleased to continue the collaboration with GamesAnalytics having enjoyed very positive results from our first project. Their predictive modeling and in-game messaging technology is an excellent extension our existing market-leading analytics toolkit and we look forward to seeing increased player value and player satisfaction.”

GamesAnalytics’ COO and Co-Founder Mark Robinson added; “it’s a great opportunity for GamesAnalytics to be working with Bigpoint. Their games are played by millions of users which the Predict platform can segment into actionable behaviors to develop sophisticated in-game messaging strategies.”

Games Analytics are out at GDC should you fancy a quick chat with them.  Stand #833 to be precise.

While some people may scoff, or indeed sneer at the use of data analysis and modelling, this is a great achievement for Games Analytics.  Online gaming is only going to get larger and to move beyond the standard cash up front business model (which doesn’t work out so well for anyone bar the publisher) data analysis is a key tool.  Congratulations to the Games Analytics team.

Coming Soon – Cult Leader

There’s a new team in town – and they’re refined, elegant and every inch the sort of gentlemen we need in this hectic, hurly-burly world of videogaming larks.

 

Two Monocle Games is a new studio focusing on the creation of social games for networks including the current market leader, Facebook, as well as up-and-coming communities such as Google+ (with others considered as and when they release an API and have many potential players).

 


The company’s first title, Cult Leader is currently in production, with a release date pencilled in for Q1 2012.  Unlike the sleek, shiny and somewhat banal nature of the Zynga titles, Cult Leader tries to do things a little differently.

 

Players are struck by two sudden revelations.  First, that God is speaking to them and revealing that they, lowly player [x] is in fact a prophet of a higher power!  Charged with spreading the word and recruiting a fearless army of the righteous, to convert the peoples of the world and bring them to an armed compound in a remote location in which they may, together, exist in heavily-armed peace, harmony and one-ness.  All while blowing kisses at the leader’s fleet of bespoke Rolls Royces.

 


Second: that this cult leader thing is quite a good gig.  Pays well and is better even than making videogames as a career.

 

It is, as those in the financial sector are fond of saying, all upside, baby (before eating another swan, braying laughter and buying another bottle of £5,000 wine).  Those people will be first against the wall when the divine legions of [your cult here] sweep through the degenerate, smouldering remains of this so-called civilisation, eliminating the unbelievers and distributing blankets and soup to their still-twitching corpses.

 

So, all in all, nothing like Farmville.

 

Hurrah.

 


Two Monocle is clearly approaching the whole social games market with a very different attitude to the existing social game companies. Tom Naylor, the Big Cheese of the company, told Scottishgames:

 

I really want to try to do something different to the current social gaming trends.  The market leaders have a huge problem with perception and customer churn rates.  We are trying to address that using humour and game play through our brand and our products too. Cult Leader will be something really different on the social gaming scene and hopefully attract lots of attention from its obviously satirical edgy content to its actual game play (not the usual click-wait-click).

 

From our research we know there is a big market there.  Granted it is smaller than the 40-year-old-stay-at-home-mom, but it is there all the same and barely catered for. We want to produce satirical and humorous content for release every week or so (even if it’s just one mission).  Hopefully we can use this as one of the hooks to keep our customers coming back to play and enjoy.

 


All of which points towards something unusual, unique and fun coming to Facebook fairly shortly.  Two Monocle Games have let slip that they’ll be looking for beta testers in the near future.  Rest assured that Scottishgames.net will be your first stop for all of the latest news and updates from the TMG camp as Cult Leader progresses.  Admittedly they spurned our idea of approaching the Scientologists for sponsorship, but we still like them and will enjoy any and all Kool-aid as they provide it.

 


Two Monocle Games are also to be congratulated on a most excellent blog covering the nascent company and its first project.  It’s pithy, erudite and chock-to-the-brim with salient information.  It has gained our heartiest approbation and good wishes.

 

(also note the provision of manifold images and concept art for use within this editorial article.  Our hats, ladies and gentlemen, are most assuredly doffed).

Out Now – Word Trick For iOS

Word Trick, Outplay Entertainment’s first title for Apple iOS is now live on the App Store in the US, UK, Canada and Europe.  The game is new take on the classic board game formula.  Players take it in turns to make the highest scoring words they can from a selection of eight letters.

The board features the familiar double and triple letter or word scores, but Word Trick adds a new element with green ‘trick tiles’ which give players bonus points when they’re used in groups of three or more.  Up to four players can take part in a single game and players can have up to 21 games in progress at any one time.

Clear?  Good.

Word Trick can now be enjoyed by Facebook and iOS users alike.  On the same game.  On different platforms.  Mind BLOWN.  Truly we are in the FUTURE…

You can also play against other players in the same location by passing your phone back and forth, like a tiny electronic board game of joy.

Word Trick for iOS is available now for your iPad, iPod or iPhone.  There is a free, ad-funded version of the game available now.  A paid for version which removes the adverts will be available shortly.

Go get it.

Cobra Tantalises With Coming Soon Creative

Whatever will they think of next?  Cobra has started promoting a forthcoming game – BEFORE IT’S EVEN RELEASED!

Their so-called promotion will be looked upon by the wider industry with the greatest disapprobation and their concept will be stolen, pirated and released upon the lawless streets of the world before they can draw breath.

Will it be mobile?  Will it be online?  Will it be social?  What genre is it?  THEY DON’T SAY!  There’s literally NO information there.  It’s like the expect people to GUESS or actually wonder what they’re up to.

It’s IMMODEST and crass.

It’s clearly madness!

Looks very nice though.  Count us as impressed.

(Oh and the rest of you.  Yes, you lot.  This is a GOOD idea…)

 

STV Gazes Into The Future – Of Games!

The local chapter of STV popped into the Dundee HQ of Outplay Entertainment earlier this week to take a look at what the company’s working on and ponder the ongoing evolution of the games business.

Superstar reporter Holly Hamilton spoke to senior producer Tone Brennan and a handsome passerby to ask how the industry has changed in the last couple of years and what the future holds for the local development studios and publishers (which are increasingly one and the same).

Watch the whole piece over on the STV website.

Sh, Sh, Sh… Sh, Sh, Sh – Share Your Booty!

Outplay has clearly been borrowing some of Santa’s elves, as the company has been a positive avalanche of news, information and updates in the last few weeks.

With social gaming much in the media, thanks to Zynga’s initial public offering (which is what IPO stands for, fact fans…) last week, Outplay has announced two new additions to the company’s board, as well as officially launching their debut titles – Word Trick (4.5/5 on Gamezebo) and Booty Quest (now with added Pirates).

Former head of AOL in Europe Karen Thomson has joined Outplay as non-executive Chair.  Randy Breen, a former executive with Electronic Arts (executive producer/creative director) & LucasArts (VP of Product Development) has meanwhile joined the board as a non-executive director.

Quotes time!

“I chose to join the Outplay board because I believe Douglas and Richard have the vision, passion, drive and experience to create huge business opportunities as well as fantastic entertainment properties,” said Karen Thomson, non-executive chair for Outplay. “I am delighted to be involved with such a forward thinking company and look forward to working with Outplay to create rich gaming experiences that bridge the gap between mobile and online platforms.”

“Social and mobile gaming have only begun to show their full potential, and I believe Outplay are well positioned to become a major player in the industry,” said Randy Breen, non-executive director of Outplay. “I’ve known Douglas and Richard for more than a decade and having seen what they and the rest of the Outplay team have accomplished since April and what they have planned for the future, I’m very excited to be part of the board.”

“Karen and Randy bring a wealth of complementary experience and expertise to Outplay Entertainment,” said Douglas Hare, CEO & co-founder of Outplay. “Karen’s marketing background and track record with large-scale consumer-facing internet and mobile businesses combined with Randy’s remarkable creative, production and business expertise will be invaluable to Outplay’s ambitious growth plans for 2012 and beyond. We are thrilled to have them onboard.”

There’s more to come from Outplay in 2012 including, if possible, a look at the company’s three main principles for creating successful games for the new generation of online and social players:

  • Social Games by Design - From the initial concept stages through launch, Outplay will weave social features into every game design. These social activities will always be entertaining and will enrich the player’s overall experience.
  • Games Playable Anywhere - Outplay games are designed to allow players to continue their experience wherever they may be, whether on a mobile device or at a desktop. The desktop and mobile experiences may be identical or complementary to better leverage the qualities of each respective platform.
  • Skill Based Gaming - Outplay believes that players have much more fun and play for longer when there is some form of skill to learn and to master. Rewarding skillful gaming is essential to providing an enduring and engaging experience.

Congratulations to Outplay and welcome, Karen and Randy, to the Scottishgames community.  You’ll enjoy it here, we’re lovely.

Yo Deshi – Updated & Unleashed. There Is No TRY, Only DO…

Proper Games Yo Deshi has been given a major update and is now out for your favourite iOS devices.

Yo Deshi now includes an online multiplayer and story mode, as well as features including:

  • Online Multiplayer through Game Centre
  • Local Two Player / Story Mode
  • Configurable Boards
  • Unlimited Tile Combinations
  • Yo Deshi Training with Master Renshu
  • Five A.I. Players to challenge, with more planned
  • Customisable game options to adjust difficulty

You can see the game in action over on YouTube:

Yo Deshi is out now on the App Store for iPhone/iPod and for iPad.

Follow the latest news and updates from Proper Games over on Facebook.